Today I took the day to explore Image Based Reflection on the newest UDK plus I got to know how to distort the candle lights, which you will only be able to see in a video. IBR is applied to tables, ground, wood surfaces. You can notice on the floor and tables where the light meets vertically the surface. Pretty cool…
thanks for the heads up guys. i'm acctualy finding a smoother work flow for physique, if i don't let it generate the enveloping. if i select the shin for example, and the middle row of the knee and apply it to the shin bone, and then take the theigh and the middle of the knee and apply it to the theigh bone, the middle row…
You can apply here : https://smrtr.io/77_9N Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
Hi. So I have this face model divided into 3 polygroups in Zbrush, so the lips don't project on top of each other when baking normal map in SP. Until now everything is fine but I want to pose the face in Zrbush and in order to do that I need model to be homogeneous. So I welded all the points on polygroup bordeds…
Hi guys. I need some help navigating the Hypershade in Maya. So I'm working on this Sci-Fi panel trying to progress my texturing/normal map baking and dont really know where to apply the texture sheets to. (If that makes sense). Ok so my diffuse texture I've applied to the Color tab. The normal sheet to the bump mapping…
If I have any geometry in the viewport with Mia Material X applied to it then everything displays ok. As soon as I connect texture to Mia Material X the geo in the Maya viewport goes pitch black. I am having to apply textures using Maya Blinn and once I am happy with the texture placement I reconnect texture file back to…
well... program (un-)installation seems a lot easier to me for one. i don't even dare to install anything on windows these days thanks to the *"§$%&! registry clutter, totally non-user-serviceable and just keeps building up over time. what a joke when you have to maintain a throwaway-partition for junk-apps and games or…
Firstly, thank you for your response As you can see, the Roughness details from Substance Painter are not being applied to the model in Unity. It either becomes overly shiny or the texture color becomes darker. The same issue occurs with the AO connection. I've tried two different ways of connecting the channels in RGBA.…
You can apply here : https://smrtr.io/77_bJ Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
You can apply here : https://smrtr.io/77_kf Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…