yeah from what i gather read speeds on blu ray is too slow for tons of streaming so lots of stuff gets installed which to me is rather annoying. I have both 360 and PS3. I tend to play my 360 a lot more because well the online community to me is more streamlined and easier to use and I just like it better. I haven't picked…
[ QUOTE ] caseyjones: You forgot to rant about how some developers retardedly apply speculars to EVERYTHING, even cloth. And you apologized to mojokey, that is weaksauce. Otherwise good stuff. [/ QUOTE ] HAHAHA, Per <3 I'll learn not to apologise so quickly next time. I guess I just didn't want to de-rail the thread with…
Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
Yeah that's what I suspect too. I did several reverse image searches before I started this with no results. I wanted to find a rough looking painting to use as a reference for this modeling practice. I am not big fan of AI, but that was closest to the kind I had in mind at the time. Point of this was to test this style and…
Hey everyone! I'm finally back with some updates. I went ahead and created some hair for my character, Which I actually forgot to post those pictures. So I'll add those in my next post. This past week I've been designing clothing in Marvelous Designer. It was my first time working in MD so I think everything came out…
Im a programmer and ill never touch ai, it has no place in large scale projects unless you want to spend more time sorting through a mess of code instead of making something cool
What’s the final presentation style you’re heading towards? To be b/w line work from a 3d model? And you want anatomy critique for that? Just trying to understand where you want to arrive at.
Hi! Took a look at the files and at the lowpoly exported from Painter and wrote down some thoughts (some not on issue): I think big part of the issue your describing is that the difference of the curvatures between high and low of the gorget is too great - but the highpoly would be best improved as well (see below). Low…
My general advice for portfolios that work the best- create the portfolio for the job you want. Most art directors when looking at portfolios look for things the resonate with the project they are working on. For example, if your portfolio has a few top notch gun models, an AD making a real world FPS game would be more…
In an attempt to get better at Sub D and curved shapes I've been working on this washing machine part for a while and finally calling it done. It's done purely as a modelling exercise so it won't be baked or textured. It's my first time making a challenging shape like this so wanted to hear what you guys have to say. I'd…