@GIZ Initially my 3D odyssey started via VFX stream wrestling extremely dense hard surface geometry then attempting to UV map using UDMs with inconsistent texel resolution...etc whereas gamedev enforces resource limitation. A decade later after switching haven't stopped learning because I'm quite aware fundamentally remain…
It's at 1:38, but watching again with the video slowed down I think I imagined a few things about how that worked from the late late night when I first saw it.
Balatro's wins at the game awards appears to have pissed off some the people at the PEGI ratings board. They've rated it 18+ due to "gambling", which is completely inconsistent with how they rate other games with actual real money gambling. https://www.youtube.com/watch?v=1iFsAvM3-7k
srry guys for posting this late having exams so i am sure i will b late in posting nxt time hopefully i cud finish this on time ..anyway here is my WIP
As always, I appreciate the comments. I agree, I have to experiment with the smoothing and beveling, especially with the rubble. I was hoping just keeping it mostly to the trim sheet would help keep its focus for critiques, which is why I was avoiding other unique meshes. Lesson learned to always add variations. I tend to…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
MOAR updates. ====== March-22-2012 Added an Alpha Lerp mask for the diffuse, just incase you need to have a mirrored texture but would like to have color variations on a second channel, replaces color, isn't additive. Not sure if I will keep the Switch for the Alpha, might as well keep a white texture in it and have the…
*spoiler i guess* The GOOD Lots of dismemberments (horray!) Lots of clone troopers Lots of neat pre-star destroyers. Great CG sets. The BAD Vader's NooooOOoOOoOOoooo at the end, i can live with him standing up like Frankenstein, since he pretty much was spareparts anyway. 'It's over Anakin, I got the highground' then Ani…
Sorry about taking so long, had a lot of fixes to make! compiled the textures to make them more engine friendly, reduced the tri count on the stock and other parts but left certain details modeled in for presentation. I do not plan on making this gun any more engine friendly as this is just practice for me to run over…