I import the obj file into Headus and make my cuts and then let the program pack it the best that it can. If I try to keep peices together using a box, the progrmna never fully uses the texture sheet as much as it should, total failure. So I let the prog pack everything best it can and then I seperate them by polygon…
Kamezis Hm... I'm still not sold on it, but if it's not jarring I might leave it until I do my final detail pass. :) It's def something I can fix after I've made the low poly, which is kinda higher priority right now than funky looking details. Thanks for your feedback! EmAr Thanks! I'll look into the turtle shell-esque…
Most of the coders time went making the level editor and gravity changes for this prototype. We didn't see ball rolling perfectly as primary task. Why it's an armadillo? To put it short: Because the mad scientists from another dimension appeared into his forest and stole other animals, including his family. All that's left…
Good start, a few things you should know about sturgeon; They are a boneless fish, using a boney plated exoskeleton instead of an actual skeleton, the main places for these plates are down the back (external spine) and down the sides. But also the gill covers and a small area ontop of the head is plated too. Would be nice…
Hey Wes its looking good and I'm glad to see you making progress on this guy. Few crits though. First to again touch on what Zak said some of your details seem to small, mainly noticeable on the cockpit. You should over exagerate those so after you bake and it gets muddied down a bit by your engine it wont look so small…
It's time for flash, newsflash Gordon! Heya and welcome to yet another PARPG news update. I'm still quite busy with writing papers for university but as I got 1.5 weeks until I need to hand in the next one, there is sufficent time to finally post an update here. Enjoy! For the ones who wondered: our SVN directory structure…
Hello, I’m trying to figure out by what means to properly simulate a 5mm LED bulb. here’s my model as yet: So far I’ve just kind of faked it by using colored sphere lights: but I’m trying to go for a realistic PBR setup where I don’t have to use shortcuts to get a realistic LED light source/material combination These are…
I am going to be teaching a art work shop at my old college, AI SD about the wonderful world of creating environments utilizing modular assets and the trim textures they are created from. Trying to dispell the illusion that most games are created of uniquely unwrapped static meshes and show the power of trim textures. It…
You can be a 2D or 3D artist but 2D is more recommended General Information: This is a 2D game engine that will be tile based maps and models can be done in 2D or 3D. Technically even the tiles can be done in 3D. The gameplay will be simlair to diablo 2, I cannot aford to pay anyone so I am willing to make a deal when this…
http://www.hiprmod.net Hostile Intent(half-life 1) originated from the Sherman Project back many years ago, it developed into a iron sight only game fixated on tactical gameplay. The mod includes prone smoke grenades, round base play, and capture objectives. Phoenix Rising is the Source version of Hostile Intent(SDK Base).…