We are looking to fill a few freelance positions. We are the creators of a cloud-based solution for dynamically delivering, managing, and measuring immersive and tactile 3d content on mobile devices. Positions available are: Technical Artist (Unity) − In this position the candidate will be tasked out to manage the…
Hi All Aurecon Engineering are looking for an experienced 3Ds Max user to join our Bangkok office to create high quality engineering based visualisations for output to Unity. The position is full time and paid competitively. The candidate must demonstrate good knowledge of 3Ds Max including: Modeling UV Mapping &…
Hi, I'm a modeller/beginner animator looking to start and finish a few games in Unity, mostly to gain more and more experience and do some portofolio-worth work. The problem is, with uni and my actual job I have just enough time to do what I like the most and that is modelling; no time or craving to learn programming as of…
I represent an upcoming indie dev team called "Golden Tribe Games", and we are currently looking for a 3D modeler to join our team in creating a top-down 3D RPG for the Wii U and Steam. The style of characters we are looking for here is something like the brunette here:…
Hello Polycount Community Here is the first volume of a new shader series. Each volume will contain one or multiple shaders adapted from existing games for Unity. Game Shaders : Volume 1 is a shader framework based on the well known Dota 2 game. It contains one base material declined in multiple versions. This shader is…
Hello. I am both new in this place and in 3D design in general (well, kinda). I started modeling about a year ago. Everything I know I learned on my own by using Youtube Tutorials and such things. Only recently I started feeling confident enough in trying some more serious models, and this one was one of them. It was…
Hi, I have made a hard surface knife model. I have made two versions, low poly and high poly. I used subdivision smoothing on high poly, basically standard hard surface modeling workflow. However, I got wavy-pixelated shading in Unity 3D and Marmoset. This shading problem does not appear in Substance Painter. Then I tried…
Hello guys, I wanted to share my work I've did for Unity/Unreal store packages. Some background info, I've did lots of rubble models for older games and for some of the newer ones too. Usually, for those piles you use any junk you did as props or whatever you can kitbash from other game pieces. Since I was making this set…
These highly customizable hands are ready for your First Person Games. AAA quality asset is created especially for next gen projects. Available on Asset Store! Unity 5 ready! Features: - 2 low-poly meshes: 2 350 tris each. - rigged and skinned for your own animations. Now it's clean and simple, Mixamo's like rig. - 9…
Hi! Assuming you're using a game engine, I would start by checking it's documentation on landscape texturing (e.g. Unreal, Unity) and go from there. There's probably some sample content available, which you can learn from and re-use.