Zak you really should change your post title. From reading the posts its obvious no one really gets that this WAS a Steampunk gun at one time that you are now scrapping off most of the Steampunk elements to make it appear to be a more modern gun. You can edit your first post and change the title. As for the gun I think the…
A lot of the shapes I beging simply by making a spline and then applying the Bevel modifier as you see here or the shell modifier. Also you can see I'm using the material Poop mentions and that I make heavy use of the layers as when things get heavier later I will rely on being able to quickly select sections through the…
I use 2008, so i hope this is still relevant... or actually not, hopefully this stuff is already fixed ;) . -Overall the program is just bloated by functionality that isn't really necessary, or doesn't feel relevent to what you're doing at the time. There are plenty of buttons that if i think hard i could kinda see how it…
Not all of us can be as artistically inclined as some on this site. It would be nice if I could take a cube, apply a multi-resolution modifier in Blender, and crank out a masterpiece. But I just can't...and I know there's quite a few others out there that suffer the same disfunction :) I've created a walk-through of the…
What's your goal though? Why are you porting a model from Blender to Max? What format are you using to export out of Blender? FBX should be able to save the weights and import them into Max. In Max, use the Skin modifier to weight vertices to bones.…
I know that the subdivision surface modifier subdivides each face into 4 smaller faces, and smoothes the result, which is why you place edges along the perimeter of your details to get sharpness. I'm not really looking to make anything mechanically accurate or complex in the way of it being precise. I want to make some…
I sort of hesitate to post this, but here we go. Anyways, I made a fake artstation account and conducted a test to get some numbers. First, as a baseline I'm taking numbers from a recent piece I did with my normal account. I have about 3000 artstation followers. When I post something, artstation sends out a variety of…
Hey guys, thanks for all comments and sorry for the late reply. sltrOlsson: Thanks! I'm using custom lighting to remove differences in shading between the terrain and meshes that intersect with it. If I were to blend in only the grass texture I would still end up with many seams. I will add some comparisons later on.…
I've used Xref for various things, not for that. It's an interesting idea, but I think I would prefer to keep as much editability before collapsing things for exporting to Zbrush, working with layers and Alt-Q for isolate has been working out pretty well so far. Exactly - I actually think it works better, a lot of times…