Taking a small break from huge humanoid creatures to do something more simplistic. This is a character by Katri Valkamo. https://www.artstation.com/artwork/1nYkv8 Here's my progress so far for week 1. I quickly painted in some hair just to get an idea what she looks like not bald. Any feed back is appreciated. =)
Hello, My name is Yoon Lig and I am a 3D Character Animator. Highlights of my experience include: - More than 6 years of experience as an animator in the industry.- Ability to work quickly without sacrificing quality. - Ability to follow the directions properly and collaborate with other members. Here's my portfolio link :…
I'm not sure if it's possible or what I should look into but I'd like to use a level sequence to create a multi-scene cinematic. Is it possible to preload all the scenes to quickly transition from one to the next? The scenes are fairly light weight but they all require different directional light settings, exponential fog,…
How come I can GoZ export models with horrible geometry in max, but anything non quad or tri zbrush chokes on if they come from maya? With dynamesh and zremesher It is nice to be able to throw horrible geometry into zbrush very quickly. Just curious if there are any work arounds for this so I can continue modelling like a…
Hello, the title says it all, how to do it in photoshop... It seems easy but either im stupid or tired, but i cannot figure what commands/features/tools to use in photoshop to get this done quickly... Can someone suggest? Picture what do i mean:…
I'm working with decals in UDK and sometimes my default alpha doesn't do as good a job of removing all the artifacts. I feel like I used a feature in UDK several years ago that essentially pulled the borders of the alpha in and very quickly, very easily removed these artifacts. Is this all in my head? Included is a screen…
Alright, looks like this needs to move to Quixel Live Support. Please make a thread there on this subject and tag Teddy (@Teddy) on Facebook. This should help get the issue resolved quickly. Be sure to mention the steps taken already and the errors you've received. :smile: Sorry about the trouble!
Thanks! This gave me a grin. Gridus allows you to quickly hoist your current canvas into your clipboard as tiff data so you can paste it into whatever program you want. Additionally you can save out PDF or Tiff files for use later on.
I tend to get distracted by shiny glowy stuff and then I tend to want to make shiny glowy stuff. Not directly game art related but still using many same tools and these are definitely sketches in the sense that I just sit down to get an idea out quickly.
If it helps, when working on a tree don't over complicate things to quickly. The basic form should be enough to sell it. I did some digging and found this, it seems to have some good reference material and could be useful to you. http://thehelpfulartteacher.blogspot.co.uk/2011/01/atmospheric-perspective.html