Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of January Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res…
Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of August Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res…
Welcome to the Bi-Monthly Character Art Challenge! Challenge will run until the end of July Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original concept. *…
I'm sorry man I rarely visit polycount these days ... Thank you for your interest and the question! The whole thing is 400k with 2 texture sets (some parts are duplicated and mirrored). As Nathan mentioned yes it is intended to be used in UE5 with nanite and on top of that it being a portfolio piece I didn't really care…
i'm not sure about that presentation style with overlapping renders, concepts and texture sheets. it feels very busy and all the elements are fighting each other to get viewer's attention. Especially considering that there's also all kinds of text on pics put in different places, in different sizes and sometimes different…
A while back I was going to try and organize some polycount games on the CGTalk server, but Kirt emphasized that any profanity in-game on their server would not be tolerated. Since trying to enforce such a thing would likely be an exercise in futility, I ended up telling him that I personally probably wouldn't bother…
i agree with rhinokey... yeah be bold but... you need some sort of recognition... that can be just yeah i see him posting on PC and he seams like a good artist/someone i want to work with but cold calling will get you nowhere. being good to work with is one of the most important things... you could have the most amazing…
Ok I've just spent time in the polycount texturing wiki, and I've developed a war plan. - Pick a logical color scheme (as outlined in the DOTA art bible pdf) - Bake a AO pass with my high poly, decimated .objs - Bake a Point Light pass on the high poly .objs - Hue Shift the Shadows and Highlights on these bakes away from…
I think it really is what you make of it. Like @Meloncov said, hiding those who you want to stay "friends" with but not necessarily see all of their baby pictures or pointless political statements that everyone is better off without... is a big way to shape the experience. I see pretty much only what I am interested in by…
Hi digitaldavinci, welcome to Polycount + Good luck in finding a job in the games industry. You definitely have a demonstrated ability to do the work. I'd say many employers would hire you straight up, no worries - but it can't hurt to do a few projects that show you understand the process of creating game-art. It's a pity…