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Re: display problem
Reply by
Eric Chadwick
·
Nov 2006
·
Home
›
Technical Talk
Yeah. I think I solved it by adding a white bitmap to the diffuse slot. But this was max 7 I think.
Re: 3DS Max 8&9 - UV editor glitch-unselectable verts
Reply by
Eric Chadwick
·
May 2007
·
Home
›
Technical Talk
W is probably a crazy-high number. Select all verts, change the W spinner to 0, should solve it.
Re: Restore 3dsmax top Modeling toolbar ?
Reply by
NAIMA
·
Jun 2021
·
Home
›
Technical Talk
Btw I solved clicking several times the little icon on top right ... sorry for bothering you all and thankyou :) ...
Re: Substance Painter | Baking : Mesh faces seem to be flipped
Reply by
cmdrDsig
·
Mar 2022
·
Home
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Adobe Substance
Solved it by baking in Marmoset Toolbag.. Don't know what causes this, if anyone knows I'm still interested. Is it just a known SP bug ?
Efficient Way To Merge Multiple Texture Sets?
Topic by
Alander787
·
Jul 2020
·
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Technical Talk
What is an efficient way to merge multiple texture sets? I've been trying to solve this problem on my own, but without any results.
Re: AO Bake issue
Reply by
Mixu
·
May 2020
·
Home
›
Adobe Substance
Problem solved. My low poly geometry was too far from HP shape. That's why those artifatcs occured.
Re: How to overcome technical aspects of 3D modeling?
Reply by
cracked_polygon
·
Apr 2020
·
Home
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Technical Talk
Yes great suggestion, go out for a run or walk in a park and die from the virus. Problem solved for life LOL
Re: [WIP][UE4] House generation with Houdini
Reply by
chriszuko
·
Nov 2018
·
Home
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Featured Artwork
Very neat, good luck with the instanced part there are quite a few challenges with that I'm interested to see how you solve. :)
Re: Max 2010 "get Material" Button broken
Reply by
THE 5
·
Feb 2011
·
Home
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Technical Talk
Renaming the "3dsmax.ini" in "C:\Users\<username>\AppData\Local\Autodesk\3dsMax\2010 - 64bit\enu" solved the problem somehow :)
Re: Official handplane support thread - Now freeware!!
Reply by
Elod.H
·
Feb 2013
·
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Technical Talk
Problem solved, nothing wrong with HandPlane so far :) . (There were some Smoothing Group issues with my LP :poly138:)
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