[ QUOTE ] Unless it's something I believe is worth buying. [/ QUOTE ] [ QUOTE ] I'll pirate the expensive stuff, for the eyecandy, and move on to something else with more compelling gameplay. [/ QUOTE ] [ QUOTE ] I would play until i got bored or until i finished the first level/mission. If i finished the first…
Thanks for the comments guys. @neox: no offense taken; I wouldn't have posted the link if I didn't think that SOMEONE might not like the game :) . It was really hard and the art side of it was probably the most frustrating for me actually, but nothing beats the feeling of accomplishment. It might be a piece of crap; but…
It's been a while since I had to do this, but here goes nothing, it should at least put you on the right track... To get a correct isometric render in max set up a free camera, click the orthographic button in its modify panel and then select the rotate tool while the camera is selected. Then right click the rotate tools…
my brushes and my edit is greyed out. I can't zoom in or rotate anything either, if I press in screen all I get are duplicates of my model. I can clear them with ctrl + N but can't do anything else. How do i get my brushes to work?
Thanks a lot for the detailed feedback, I really appreciate it. @Peyd3d =) You’re absolutely right about the shading issues. I’ve gone over the meshes several times and addressed a number of those areas already. Some of the round and beveled assets were causing issues, so I’ve increased the geometry there to improve the…
Hey all, I'm back for some more tech support. More 3D artists seem like a good direction to try next since you all work in similar software and hardware. I just bought two new Dell U2417H InfinityEdge monitors at work when they were on sale. Both showed up and look great. The minimal bezel is awesome. But, I'm having…
It looks like it will work best for rocks and landscape meshes, or scans where everything is tir Content creators make their dime off of creating attention-grabbing videos. It's not that it's impossible, or that they're faking it. It's that they're doing something a developer wouldn't/couldn't do in a real development…
Cheers for the reply everyone, some really helpful information. Andreas - Ill make sure to have a good look at the Asus when im in town next, and will make sure to avoid dell. The Asus still looks a little chunky, although from what i can gather it looks like anything with a GTX video card has the added size factor. Kwramm…
It looks like you have 5 or 6 texture maps? Why? this could be done very easily with only one map at 1024 or 2048 resolution. Like Serei and David Wilkins said the model seems pretty blocky for something using 8k tris, it needs some optimization for sure. There are lots of places you continue cuts through the geometry when…
cool project. Realistically I would say 80-90% of this could/would be achieved with tiling textures, especially in a game like uncharted 4 where they have a ton of detail and tight memory budgets. things like the walls, and floorboards generally would just be done with tiling textures and trims, and have the geo cut up…