I also agree with Swizzle's thoughts You need to decide if it's painted wood or natural, and paint/color it accordingly. And the grain could use some straightening for sure. I'd also add/echo from above that it needs more color variation. I'd really push the blue tones in the shadows to get something almost purple at full…
There's a lot of piece specific advice possible, but you need to take a step back and examine these two issues: 1. Noticed all the normal maps appear to be diffuse textures with default crazybump settings. This is directly telling potential employers you don't have an understanding of generating normal maps. They also…
Try to focus on art fundamentals as much (maybe more) than application-specific techniques. You can learn the tools relatively quickly, but what takes more effort is understanding the artistic principles that make something pleasing to the eye and then representing that with a 3d model. Your education should be about…
Thank you for your feedback. The preference options are basic due to it being a secondary focus of the paper with the primary focus being applied to the goal orientated questions. Thus, it is just a quick question that may provide some comparisons on really basic level. The remaining questions may seem very similar, but…
Hi, On my model, I apply chamfer to the edges to soften it. In the upper part of the chamfer, the vertexes remain idle. When I connect the idle vertexes to another vertex, the surface is distorted as in the picture. This problem occurs not only in this model but also in many other models when I apply the same method. How…
Senior VFX Game Artist (Remote) Location: Fully Remote Project: Souls-like Medieval Horror Game We are looking for a talented and experienced Senior VFX Artist to join our team in creating a high-quality, medieval-themed Souls-like horror game featuring intense combat fights. As a VFX artist, you will deploy your excellent…
Hi guys, ran into a strange issue that I can't seem to figure out and find any references on. Little back ground, I took a 2d plane I made in my 3d program and exported it to Mudbox, I then sub divided it and upped the polys to around 4 million so I could sculpt out my terrain. After I finished that I exported the height…
SUMMARY Trigger is looking for a 3D Generalist with a passion for all things 3D. Our ideal candidate is looking for a place to belong and put down roots. In this role you’ll help create 3D for cutting-edge toys, mobile games, and applications based on Augmented Reality and other future technologies. You’ll get to…
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Job Description 3D Generalist Visual Purple is looking for an entry to mid level 3D Generalist for full-time seasonal/remote work. The ideal candidate would have 2 years non-educational experience creating game ready assets and proficiency in a primary digital content creation package such as Maya or Modo. The successful…