* I’m a 3D animation student at Pratt Institute currently working on his senior thesis film and using unreal engine 4 to render the film. I have been experiencing an issue with the game engine. * This is basically what has been happening to me. I import a rigged character into unreal from maya, import all the other assets…
Hello, I am working on a pipe organ and I baked out an AO using xnormal. I am having an issue where I'm losing my smoothing groups from 3ds max when I export it as an obj using guruware obj exporter plugin. I have also tried xNormal SBM with the same results. I have been detaching parts of the object and reattaching in 3ds…
I'm experiencing serious performance and basic functionality issues with the new max. Does anyone have any fixes for the following problems? 1. Zooming out too far, and drag selecting objects on the screen doesn't select all the object in that area if they're too small. 2. Middle-Mouse-Drag to pan when cursor is over an…
Hi @AgelosAp. Thank you very much for the feedback. The main story of the scene is that an important Data disc has been stolen by a military agent type. The music book is arbitrary, I just needed something to hide the Disc. Having the audience not know the actually story, I was hoping to sell the idea that someone was hurt…
Always check how close you normally get to the object in a game and how important that object is. If you never need to look closer or have any reason for looking at the objects closely, you don't need to go all out. A pebble on the beach is not as important the gem. Also, in relation to Skyrim, the game encourage to…
The thing with toggling is that if the selected objects have different modes then it's best to set everyone to the same mode first, and then only toggle when all objects have the same mode. This is how most software do it. Also, displaySmoothness seems to take an object list as parameter, and return lists as well, maybe…
Here ya go. Nothing fancy. If the scene is saved, it creates a folder called Batch_Exports and exports it there. If the scene is not saved, it prompts for a directory to save in. Ran some basic tests on it and worked so let me know if something bugs out for you. Also this is Python code btw as a headsup import maya.cmds as…
As far as trouble shooting marmoset, you might try changing your screen resolution, or unmaximizing the view and changing the dimensions. I have the same issue in UT3 editor sometimes. What program do you model in. A lot of programs allow you to bake meshsmoothed or other high poly objects onto lower poly stuff. Zbrush is…
This guy screams for transparencies to me. The caging on him is near paper thin and you wouldn't lose much detail just creating textures to replace the geometry. I'm not sure how familiar you are with normals or baking, but you could create 3 lower poly geosphere, adjust them a bit and get most of you detail into those.…
Happens to a guy I work with all the time, somehow he toggles on trajectories, there isn't a KB shortcut for it by default so I have no clue how he was doing it. He didn't figure it out until he accidentally set more then one key frame and it made a trajectory path we could recognize. Select your object > right click >…