Hi! Before doing a likeness sculpt, I believe it could help to make quicker, more low res exercises first, to practice proportions and features. Aside from observing 2d images, you can also drop 3d references into your scene for comparison.
[ QUOTE ] I figured since the entire figure is going to be encased in plate mail, there really isn't a reason to put too much detail on the base mesh under the armor. [/ QUOTE ] thats true, but until you've nailed the form of the base figure them there's little point hanging anything off him, cos it simply won't be…
What I'm saying is its not good practice to split that strip into its own separate island. If you were texturing this with trim sheets and tiling textures then sure, but when you're baking onto round things you need to be careful about where seams go. What is this thing? How big is it on screen?
Hey all! My name is Diego Teran, I'm a Senior Hard Surface OS Artist here at Insomniac Games. Were looking for another awesome artist to join our family :) You would be working alongside me on some badass unannounced games. Comment with a link to your portfolio :) Here is the link and job description:…
Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
COMPANY: Arc Productions Ltd ADDRESS: 230 Richmond Street East, 2nd Floor, Toronto, Ontario M5A 1P4 LOCATION: Downtown Toronto Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Production Engineer (Technical Director) to join our team. With over 200…
The Illustration Program at Columbus College of Art and Design (CCAD) is seeking applicants for a fulltime Faculty position. Our ideal candidate is an illustrator/digital artist with professional publishing experience as well as possible areas of specialization listed below: * Motion/Interactive: Has experience developing…
I was going to write something on the topic as another article for my site but thought I'd get a conversation on the topic going here first. Chris (Holden) had some good insight on the subject and I really want to think what others think. There's this certain sense of disbelief thats always shrouded over a videogame. You -…
Obviously most of the optimization talk around here relates mostly to current gen/hardware practices, or to functionally last-gen mobile and handheld practices. I am starting on a project that is sort of neither here nor there. I am making a 3D world that is completely static (no animation, no interactivity except walking…