"Now I'm a bit confused. I tried asking if he made the chain image himself by rendering it in blender or baking in painter similar to a trim sheet, OR, if he found it on google." It doesn't matter. It really, really doesn't ! That's why you won't get any definitive answers on this kind of question. The only thing you need…
Technical Designer The automotive industry is now at a pivotal point in the evolution of the user experience in connected vehicles. In order to ensure car companies can continue riding this wave, they need advanced HMI technologies and a key member of the UI development team. The product: Rightware’s Kanzi. The key member:…
I would strongly recommend switching over to the Source engine instead of using UDK. The iconic element of this scene is the city-sized spaceship hovering in the distance. A scene like that would benefit considerably from having a 3D skybox. I'm not certain, but i don't think the Unreal 3 engine does 3D skyboxes. The…
Well that's the thing, people can use unreal engine 3 all the want, but valve will still win due to making actual better games. There has been nothing indicating that less people are buying valves games because of a lacking engine, most people don't care at all, and even more people keep praising source engine still. But…
Great thanks for the info everyone. So I asked our rendering engineer what the point is and he said exactly what you guys said. Interesting though, he also said he renormalizes all the textures in the runtime shader so basically it doesn't matter as he has to do that step anyway to account for trilinear filter/anisotropic…
Not sure I can agree there. Global Illumination is getting more and more common in the newer engines. Take Beast(the lighting engine Mirror's Edge used) and UDK(the light engine name escapes me at the moment), they both do a baked GI pass that ups the realism on every static object in the level, and before that level…
I can't really help you but i can tell you that we are using the UE3 engine at work and we are exporting ASE from max into the engine. The smoothing groups are intact. i can confirm the vertex welding though. I think your ASE exporter is the issue, seems like it doesnt really export smoothing groups but just splits the…
THESE POSITIONS HAVE NOW BEEN FILLED. THESE POSITIONS HAVE NOW BEEN FILLED. https://store.steampowered.com/app/1689390/Mythrealm Mythrealm is a Single Player Fantasy RPG Game currently in development with Unreal Engine 4 and due for release in 2023. Delta Video Games LTD ( The developer of Mythrealm ) is currently seeking…
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High Priority – Game Art is looking for artists to bolster our ranks. Remote work, freelance and long-term. We seek long term collaboration, and so will prefer those who support that. See our work to get an impression who we are: https://highpriority.com/ Skills we seek: At least 5 years of professional experience at a…