I dunno if you saw this reference image or not, but it has some great little notes about what is what on the gun. If you wanted to break-up the coloration a bit more on the front and make it more interesting, you can make that foldout stand have a silver tipped spike. That should be a quick fix in the diffuse. Then IMO the…
Ok, first I want to say I am new to this forum. I was told, to import Dota 2 models, I should first use GCFScape to extract the files. Then, use StudioCompiler to decompile the model I want to use. So the dx.90 was changed to dx.80 I decompiled the SMD files to a random location and I was told to get an SMD importer.…
Hey polycounters. This is a personal project that has been kicking around for 5 years or so now. We all have them don't we. Start a model and then just loose focus or interest. It was supposed to be a me getting the old ways out of my system. Doing the texturing by hand via Photoshop. Creating the Normal map/Specular…
Hey guys, I'm working on a handpainted fox character. My plan is to pose him and put him in a small, but detailed environment diorama. Here's where it is currently, a couple hours of painting over my baked + gradient mapped diffuse. I've just started adding fur, trying to find a happy medium for the level of detail -- I…
This has been on my site for a bit now but I don't think I ever shared it here with you fine folks. The scene below was created in 3DS Max, textured with Photoshop and rendered in Unity Pro 3.4. Target platform was for web and iOS devices. Total scene was kept below 50k triangles including sideline props, lighting fx and…
Hello, first i feel the need to apologize in advance if this has been written about on the forums, but I've been digging around the google and polycount for a whole day now and i kinda found what i was looking for but not exactly ( hence the thread :) ) I've been working on a tree model, and all went fine until i got to…
Ok now I think I understand what you are talking about. First off let's be *very* precise. What you are specifically talking about is the look of the top and bottom edges of the embossed details. In other words, this whole thread is about this and only this (which if I am understanding you correctly comes from a 2D to…
You can generate a curvature map from your normal map in XNormal or Substance Designer as well as Knald. You can also bake a curvature map in XNormal. The reason why you usually would want to have a curvature map is because it helps you create wear on the edges of your model and dust and dirt in the crevasses, so you…
Cheers :) i did do a few other sketches of just the head, and i had a clear image of how i wanted it to look so the concept was just there for quick proportions i may do some more work to it, the humps do need a little more definition and i would like to make the flag bigger, he also is a little small in engine but i will…
Wow... if ever there was the exact opposite of a polar bear in a snow storm, those first few shots are it, ha. Thanks for doing some new shots they help quite a bit. Crits: It might help if you didn't use pure black for the diffuse, but maybe a slightly lighter shade or add some slight color variation to it, like a deep…