Hey there! Here's my entry for the contest, I'm going to make a dragon themed skin set for the Firebug's weapons. It will consist of bones, scales and of course fire. First up is the knife: First concept painted over the 3D model using Photoshop The finished UV Test in Maya In game test For some reason, the screws and the…
Yea, unfortunately Im not rendering anything out... And since it seems to be getting worse the more textures I add, makes me think that its an issue with Maya being able to handle the whole scene while in Viewport... Idk... Thanks for the help though.. :)
I got it, me and my housemate really dont download much yet we still get slow speeds fairly often. Now and then the net dies for the evening as well. I cant recommend anyone else, but I dont recommend virgin.
This is an age-old problem, and has been brought up over and over again. And as far as I know, there's simply no way to fix this completely. This is about as close as you get: http://udn.epicgames.com/Three/LightMapUnwrapping.html (bottom of page) but it'll still cause problems with the specular I believe, unless you use…
The idea Bobo is Athletic invovlment. Excersize and fun. The last thing we al need is to loos all our money to you in a high stakes game....:P As for this idea, we can orginize it then per sector, state or city. I think the idea is to get us all off our asses and have some fun that does does not require sitting down.
You can also after all the above check this link out and pic which one works for you then do all the other stuff, so think normal map first if you make it yourself then do all other steps. https://www.youtube.com/results?search_query=creating+a+semless+tiling+texture Strange that if you type is off "proper English", you…
Hello! I am needing some advice on the best practices around separating texture sets. I'm modeling a character and am getting close to the surfacing stage. Is it best to separate the textures sets by material, by prop, or by texture density need? (Face v. less important area) Thank you, look forward to the feedback!