Looks cool! I don't specialize in weapons so I'm not the best for criticism here, but I find it interesting and like the bit of story you have for it. I think the rings for the soundwaves are maybe just a bit too large, but thats it. I like the design & the idea behind them! I especially like the part that wraps back…
Show a pic of what you're working on. Most game weapons use their own unique non-shared textures. Though if a weapon has many versions, attachments, etc. then reuse is important. It's important to reuse texture space as much as possible, so the pixels get smaller on the model, and there's less waste. For example the two…
For FPS weapon of this size you could go higher and your bake will appear better (the waviness that you speak of will be reduced). Especially on the top cylinder at the end of the weapon since that is what you would mainly see from an FPS view. Even things like the belt clip can be a lot higher (if you've noticed most FPS…
The dirt looks really out of place and random. Try to get some reference of actual dirty weapons and use them (despite a soldier should always clean his weapon :smile: ) Also the material definition has room for improvement. So far the materials aren't easy to identify. Maybe you can make the wholes in the barrel real…
looking at the damage type this might be better as being a morning star conversion (which does blunt/pierce damage) rather than a mace (which does blunt damage). As you probably know, your model has spikes, which would pierce rather than smash. Oh, and the mace is one of the fastest weapons (faster than broadsword) due to…
Admit you read this and see shades of "jurassic era monkey worrying about council tax" Dude.... Just learn to build him first Doesnt matter if he has super shared uv space... he still has no legs ... his gun is merely a tattoo. 1 texture layout for ALL of the character i'd say for 3rd person @ 1024 1 texture for the main…
a quick update... Agains my original plans i picked up on the suggestion of having a turret to handle the firing of weapons. So i added a turret on the ship that looks at the mouse position and lets you fire and move independently. Combat is a lot more fun now, i ll use the other weapon slots on the ship now to put shield…
to me, deer and fine clothes + weapons and armor just don't fly together very well. if anything, I would imagine that kind of species to be much like taurens. also I would use the fact that deers have elongated neck, rather than just deer's head on average humanoid body. /ps I know that taurens can wear plate armor in game…
I'm looking to hire a small team of talented individuals to help produce a quality first person shooter (working title is Orbital Assault) Who Am I My name is Alan Stagner. I'm the author of Unity Multiplayer Games by Packt Publishing. I also collaborate with DaikonForge on a number of previous and upcoming Unity…
Hey, I would love some feedback on the textures for this game-ready golden revolver: are the color values correct, is the roughness variation good, are the smudges reasonable, should the wood be worked on more etc. The story I want to apply is that all of the weapon's metal pieces are gold plated and the metal's original…