Hello. I've been working on this model of a classic GM New Look bus also known as the "Fishbowl", I intend to keep it roughly around 100k polygons for the finished model while maintaining as accurate looking proportions as I can. When the model is done (hopefully soon) I intend to make some renders of it with a heavy…
Thanks! The books were the most satisfying part for me as the whole thing felt off before I got them in the scene. It's only 5 different models, each with a unique set of details on the texture sheet. The heavy lifting is really being done by the master material I made in UE5 that's giving color and wear variety based on…
Some friends asked me to write a tutorial for my fur technique. Figured I'd post it here. Hope you like! In this tutorial, I'll teach you to make nifty fur tiles for use in texturing your models. You will see how having full control of the look and flow of your fur without painting can be incredibly useful, and how you can…
I'd suggest asking the engineers who built your game engine. You'll usually get better outputs from people who know the specifics of your custom format. does he want the exported format or whats sitting in the gpu... ? which in most cases is a per material vertex buffer of a set stride and face index triplet buffer which…
First problem: Smart phone camera. * Unless you went into advance camera settings and set exposure, focal length and white balance same. This is an expected outcome for texture in MS, Try this dataset in Reality Capture as its more forgiving. * Before building mesh in MetaShape, check the quality of your tie points and do…
@pior @musashidan I'm back from visiting family out of town. so... Thanks again! You guys are right. I'll follow prior's suggestion and make a basic model, perhaps stylized, and work towards animating it and setting it up for unity. I would like for it to be third person, I'll leave the mouth-bag part out and just keep it…
I was similarly excited when I discovered the potential of the Crease tool but after messing with it I was only met with general disappointment. I don't think creasing can get you the look of your loop-supported model; there are differences between how edges average with supporting loops and how creased edges behave.…
Thanks for all the speedy and informative posts guys. I haven't started animating yet, I'm still skinning, but I wanted to figure out this problem now in case I experience it in my biped. I am working on other projects at the moment and haven't gotten to test all the suggestions but when I do I'll return and let you know…
(Planning For Success) Pretty sure that basically everybody has trouble finishing projects. Hell, I have about four projects right now that I'm completely ignoring. That said, I'm still able to finish things if I decide to focus on them. Here's what I do if I want to start a project, maintain the energy to see it through,…