I’ve been working on quad remeshing workflows for animation and game assets, specifically around edge flow consistency and deformation safety. Most automatic remeshers are fine for previews, but I kept running into problems on denser meshes where diagonals and uneven flow made rigging unpredictable. Below is a before/after…
So I'm having a bit of a problem and I've been wracking my brain for the past couple hours trying to figure out why I'm having issues here. I've got a chest I'm working on, and where my seams in maya are placed, I'm getting no normal map information. Usually I would see some transfer from one shell to another, and get a…
justin, your neckless dudes were giving me grief in the space mode yesterday, so i destroyed them. sorry :) The space section is cool, just wish some of the smaller planets wouldn't coff at your offers to purchase their system. Stupid aliens. My overall / final impresions (almost beat one planet/race evolution cycle) Level…
my dell M1710 is the same I have 4 gigs but the mobo only takes advantage of 3.25 of it. With Vista 64 bit SP1 it says I have 4 gigs but I was told that it's not actually using the full 4. Something about the motherboards weren't programmed or set up for 4 gigs of ram or whatever. I know. It's stupid but who knows why they…
Chapeau to all those sharing their projects and/ or techniques <3 To people who want to get their hands dirty or look to engage with others, I recommend checking out the Bi-Monthly Environment Art Challenges run by Pinkfox (thanks!). What I like about the format is that it encourages exchange, always cool to see some…
Some friends asked me to write a tutorial for my fur technique. Figured I'd post it here. Hope you like! In this tutorial, I'll teach you to make nifty fur tiles for use in texturing your models. You will see how having full control of the look and flow of your fur without painting can be incredibly useful, and how you can…
@pior @musashidan I'm back from visiting family out of town. so... Thanks again! You guys are right. I'll follow prior's suggestion and make a basic model, perhaps stylized, and work towards animating it and setting it up for unity. I would like for it to be third person, I'll leave the mouth-bag part out and just keep it…
I was similarly excited when I discovered the potential of the Crease tool but after messing with it I was only met with general disappointment. I don't think creasing can get you the look of your loop-supported model; there are differences between how edges average with supporting loops and how creased edges behave.…
Thanks for all the speedy and informative posts guys. I haven't started animating yet, I'm still skinning, but I wanted to figure out this problem now in case I experience it in my biped. I am working on other projects at the moment and haven't gotten to test all the suggestions but when I do I'll return and let you know…