No Normals on UV Border?

Dextkiller
polycounter lvl 3
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Dextkiller polycounter lvl 3
So I'm having a bit of a problem and I've been wracking my brain for the past couple hours trying to figure out why I'm having issues here. I've got a chest I'm working on, and where my seams in maya are placed, I'm getting no normal map information. Usually I would see some transfer from one shell to another, and get a good curve that would cover the seam, but instead I'm getting nothing. Images attached. 

here's how I've got my smoothing groups set up in Maya, smooth edges on everything except the UV border edges.
Here's my high poly in maya:
Here's my substance bake settings, I'm using "by mesh name" and have my meshes assigned correctly in maya for transfer. 

And here is my result in Substance. As you can see, I'm not getting any normal information on my hard UV border edges. 


I thought maybe it wasn't picking up those edges for some reason, but the curvature baked from the normal in substance makes it much more obvious that those edges are receiving 0 normal information. 


I've tried several different things, including changing my smoothing groups to be all soft, all hard, changing from DirectX to Open GL and back, turning off average normals, etc. I'm really not sure what I'm doing wrong here. Could anyone give me some assistance?

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