Hi, So i worked on a lot of things for this update.. Updated my textures, added bricks and cement sheets behind. I did a bit of lighting too so i know the colors and the mood is set correctly. I am going into getting this into something more stylised with lighting and the mood. I am happy with the result right now. Any…
I agree with this. A lot of the reference pictures have simple materials where you can get by with 1 or 2 variants of any given type(wood, stucco, bricks, etc). But first, I'd try to get more of a design down for the house and then go over it and do a breakdown for materials and models, that way you can get a better…
right, right, i was wanting to make the walls, floor, and roof out of brushes and import the stairs and the smaller walls. I made the stairs just to see how this would fit in, I will probably change that. one wall (the one with bricks stacked in the middle of it) is supposed to be animated ie:fall over. what all should i…
I've always found the broken [ergo] keyboards to be much more comfortable - they also raise my typing speed considerably [consequently increasing my attractiveness to the ladies]. That one looks pretty slick gauss, I do believe I'll pick one up. I've been meaning to replace this little brick at work, though by now I've…
Hi guys. Recently I started to practice substance designer more and I would like to share my results with you! :) Bricks (https://www.artstation.com/artwork/DxYqXO): Mossy cliff (https://www.artstation.com/artwork/9e8AGo): Garden floor (https://www.artstation.com/artwork/OyvB4K): Feel kindly welcomed to give me any…
I have a bunch of concrete, brick, rubble, and junk subtools in my scene. I want to make each one its own unique ztool so I can create a tileable document with them. I can't find away to just batch export all my subtools into individual ztools which would save a ton of time. Thanks for your help!
Hi, I did a quick brick texture to try out the importing process in UE4, and everything went smooth with 1-click with the Substance Plugin, but I've yet to find a solution to how or where should I apply my height map, as It wasn't automatically applied to the .mat. Is the Bump Offset node the best(or only) solution I have…
The first image is the actuall result of bake. As you may notice it missing shadow (suroned by red line). Second image is from rendering window (as you can see, shadow here is present). I'm using mental ray for baking, as well as box unwrapped on front side only.(problem presits with plane as well). I have make some brick…
Hey all, I crated this door in Photoshop using nDo2 to brush up my texturing skills and test new workflows etc. The bricks were made in Zbrush. Here's how it's looking so far. Having trouble getting the right glossiness on the windows in Marmoset for some reason, I prefer the glossy darker look I got with Cryengine. Pretty…
Hi great artists, i made my first paint texture ever. It should be resturant door for my modular set of old brick city (for inst. New York). Inspiration MAfia 2. Only Diffuse map, normal map just for wing door. I would like to kindly ask for feedbacks, because i would liek to be better and better. This is not possible…