So Something that has been bugging me lately in maya is that when working it's very rare that I'm actually on the origin for any gven shape (gotta see relationships in context of the actual location) So this has given rise to me creating a cube and snapping it to the nearest vertext I in the area I'm working in. The…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
I just saw that i never requested this before, and i totally don't know if you're planning to introduce it in the 2.3. In the fact it's quite easy, at this moment you can paint only when the mouse is over the model. Which is problematic when you want to add splatches or even from-ground-dirt on cars and so on. I actually…
So Ive been using 3ds max for a long time. Ive always wanted to be able to hide in my viewport all polygons that are not selected within my UVW editor. I never knew that the button existed. So just wanted to share. Everyone besides me probably already knew this.
I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
I have written an online RPG and a world designer and need people to help me add content to the game. After there is a good amount of content for people to play I plan on releasing on Steam. I have a small following of players that currently play and are waiting for new content. Anyone who submits content that I actually…
As some one who's been extensively drawing for the past 6 months trying to finally get better at this, I can totally understand your point of view and maybe frustration. This is something I've always wondered about, and I think that the main problem is that we just cut Nature a lot of slack. I can't tell you how many times…