Hello, there is my study of the romanesque vault - simple modular architecture piece. Please let me know what you think of it - feedback is very welcomed. low poly + diffuse + normal low poly + normal
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Hi everyone, this is the first wip of my recent study (went for the stylized anatomy since is the style i love and have worked more on) wanted to ask for feedback and critique, thank you very much in advance! Reference by Luis Gadea:
Dhakad It's an head study, I was inspired from "God of War" for this, as you can see, but I have also put some of my liking in this as well. I hope you like it. I am working on it's texures, i will share more update on this thread now. Thanks and have a great day guys!
I´m going post here my different texture studies. Goal is to find the perfect way of doing textures and the ultimate workflow that fits in every situation PBR Sci-fi Floor Texture -3DS Max |Substance Designer | Photoshop |
Hey! I'm currently working on a study of Albert Toft's The Bather (1915). The body still needs some attention as well as the cloth - I'd really appreciate any feedback you guys might have ^ ^ Cheers! Here are the references:
Working on a male anatomy study. Crits welcomed. This is just a base level block out for most of the shapes. Haven't focused much on face, hand or feet yet.
Here is a skull I sculpted in zBrush. Im trying to study the skull, so I can make realistic game characters. Im not trying to make a detailed skull, but I wanted to get the basic formation. Thoughts?. Thank you Polycount friends!.