You probably need to write your own shader for this. If you're comfortable writing code, there are plenty of resources about the Unity shader syntax. However if you're like me and you prefer node-based visual editors, then take a look at Shader Forge. It's not free, but it's well worth the cost. I've been doing a ton of…
Using bevel modifier on your lowpoly is a valid workflow. The downside is mostly the limitation of the modifier. It works well on cubes and simple shapes but will usually fall apart when used on complex objects. It's just a different workflow for different purposes than traditional subd modeling. You can also use a bevel…
the "cloth" input of the cloth shader tells where to apply the fuzzy shading. Its like the metallic input, a black and white image should be used. For example when you have a jeans and there is a metal button on it that isn't modeled out. The button would be black on the map. I would suggest to plug a parameter into the…
Hey all, So I've recently purchased Shader Forge for Unity and have been testing it out. Our current project involves a vertical gradient shader similar to the style you see in Monument Valley (totally different art style, just looking for a similar gradient effect!). So far I've been able to get it working that it uses…
So I had a go at making the DOTA 2 Hero shader in Blender a few years ago, turns out it was pretty crap. Just for fun I tried again. This one shares input parameters with Valve's Workshop Tools, and is a much more faithful reproduction. Shadows are still missing, I've not decided how best to tackle those in Blender yet.…
Hi just started learning about shader programming with GLSL after seeing some really cool effects on https://www.shadertoy.com/ and a few other places & games. So far I've only done simple things like changing color over time. Is it possible to master this without much knowledge of the openGL api. Or, should I stop and…
Hi, guys! I've been watching some trailers in which the characters/backgrounds look like made out of ink or watercolor. Is there a specific name for this technique or any paper where I can find info about it? Some examples: [ame=" https://www.youtube.com/watch?v=oO8btmDxB14"]God of War Ascension PS3 Teaser Trailer -…
Hello all I wanted to share an Unreal Engine Hair Shader tutorial PLAYLIST I made. It uses an HDA I made for Houdini for procedural hair cards with a procedural Hair Substance Designer material, however, it should still be good if you're not using those as it goes over all the inputs of the shader and what you need. It's…
Hey, I've recently just started playing around with Amplify Shader for Unity but the resources seem somewhat thin on the ground. I wanted to make a thread where we could share techniques etc. This may already exist but I haven't found it yet. If that is the case then I'd love to know where. I'd like to start with a problem…
They both interpolate vertex data to provide smooth shading so they both can look the same.. they are not however anything like each other. I'm pretty sure there is no second pass, that sounds excessive. vertex colour tinting has been around since forever. more than likely the colour is just multiplied over the diffuse…