Just a bit more modeling and texturing practice. This time an old American Family brand kitchen scale. Modeled in 3D Max 2017 and textured/rendered in Substance Painter 2/Iray. Recreated dial in Photoshop. Total poly count 30,000. Thanks for looking! Daf
Hey guys.. Posted this over at the GA forums. Thought I'd post here as well. Been hammering at this for ahwhile and getting close to the finish line. Props to Arsh for the basemesh.. he provided here many a moon ago. Also big props to Pior for inspiring me to do Snake as I was impressed with his MGS 3 version. latest old…
Hi all, this is my collaboration with Dekogon Studios. This asset will be a part of their upcoming "Old Western Guns" set. Great team, i was pleasured to work with. Hope you like it. More shots here: https://www.artstation.com/artwork/Bmy4QD
Hi all, this is my first collaboration with Dekogon Studios. This asset will be a part of their upcoming "Old Western Guns" set. Great team, i was pleasured to work for. Hope you like it. More shots here: https://www.artstation.com/artwork/Dxvx1n
Hallo. I've started working on a head for sculpting/texturing practice and decided, after seeing Tom Parker's Superman for the Comicon competition, to do a head predominantly based on Alex Ross's "old" superman. I think i've got to a point where the detail is plentiful however a second pair of eyes might be needed before I…
Hi, Currently I'm working on an environment scene. The scene is an old factary with a blast furnace. Lighting in the scene is dynamic and GI enabled. I used Houdini in Unreal Engine 4 for cables and pipe. The goal of the project is to improve and learn new things. Such as making high poly models faster and learn more about…
Here's some art I did for the recently released game The Old City: Leviathan. Unfortunately a lot of the stuff had to be rushed, but it was a really fun ride.
Hey everyone I've been sculpting a model of an old/aged man which I reckon it's time I post up here for some crits and feedback ^_^. My first attempt at sculpting a character and human anatomy and given the age range I went for it did throw up a few difficulties. I'm going for a 70+ character bulky not necessarily toned.…
Hey polycounters! Im working on a bust of an old man in Zbrush atm. Im right now at a spot where i find it hard to push the model to the next level, so i would love to get some feedback on what ive got so far. Would really appreciate all feedback and critique you can give me!
Hi there, I'm working on this old and damaged room, it's only a WIP, but it would be to me really useful got some feedback from your, so what do you think ? Thx a lot, Mates.