Greetings all, I'm trying to figure out a means of which to snap a vertices of an object to a vertices of another object quickly. I made a bunch of morph targets that need certain vertices to be matched up precisely with the base shape. Now of course I could always do it manually but each morph has to have around 40…
Was there ever a fix for this where the attribute editor stops responding?. You can still use the xgen tools and render, but attributes won't load automatically and the outliner is empty. I was hoping in maya 2026 they would have fixed it and no I am not going to delete my preferences , because that does not solve the…
malcolm: Try this... I just threw it together in 20 minutes now but it seems to work fairly well on the stuff I tried it out on. It may be a bit slower on objects with tens of thousands of UVs... it will work on any selection, but it'll be fastest if you manually select the parts you want to move into the 0-1 range first.…
Really nice modelling. Good clean shapes :D SkyWay: In ME1 the guns have a cool-down period after a few shots, the use built-in radiators of some kind to dissipate the heat. In ME2, they use "thermal clips" which are like heat storage cartridges. After a few shots, they get ejected from the gun like bullet casings do in…
Hi, Again thank you so much for your help. Here is the rough output which I have been trying to figure out from the last 4-5 hours. I modified other Artist script. So, Any mistakes forgive me. Your command is working fine but I have 2 more doubts. (*) If I run the command twice it is replacing the old snapshot which I…
I'm trying to launch a export selection dialog box, but I'd like to grab my selected objects name and store that in a variable and then have that auto pasted when the dialog appears. I can't find this in the docs, is it possible. This is what I have so far, all the options are set, but I also want to set a name so the user…
Hey people, Anyone know how to set relative paths for Maya's Shelf Icons? I came up with an idea earlier today. After installing Maya 2009 and starting to tailor a new custom shelf I realized how boring all the default MEL command icons area. So to spice up my shelf I said to myself "Every time I add a new shelf command I…
Hello Everyone I have this two pieces of codes for turn on and off an arm in my rig: //// select -r Jack:jack_ac_lf_elbowIK Jack:jack_ac_lf_index0 Jack:jack_ac_lf_index2 Jack:jack_ac_lf_index1 Jack:jack_ac_lf_index3 Jack:jack_ac_lf_middle1 Jack:jack_ac_lf_middle0 Jack:jack_ac_lf_middle2 Jack:jack_ac_lf_middle3…
Hi folks! My idea is having a mesh without skin and find the nearest bone and apply it skin from that specific joint. I have two diferents approaches 1st approach: get the xform translation in wordlspace as vector variable for each joint in the scene and compare the results with one mesh, get the more closets values…
This little script will change the behavior of the Graph Material button to make it selection dependent. The default command would always graph all materials on the current object, even if the selection was just one face. With this mod, the button will only graph the materials on the selection (object, face, etc). You can…