Even more key visuals that we've done for videogames! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Character artworks for Hiragana: Forbidden Speech Key visual for Kitty Cat…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
To get back into sculpting characters I will start with something i think is fun, somewhat stylized characters that look a bit weird, for now its going to be an old, overwheight man. This is after about 20minutes of blocking out the form
We’re currently looking for three dedicated 3D Artists, each specializing in one of the following disciplines: * Character Modeling Artist * Environment Modeling Artist * VFX Artist This is a volunteer opportunity for beginner to mid-level artists who want to gain real game development experience while focusing strictly on…
Hello, I am seeking a character artist to help bring my demo to life and show the potential for a full game. The game is called Amaranthine Story and it's an Action RPG strongly inspired by JRPG games like Final Fantasy XV, and Kingdom Hearts. The quality I am looking for should be close to this: I have concept images for…
If I am attempting high-end realistic character for portfolio, I tend to do like the others said. Zbrush gives most control, save only micro-surface details for texturing. But if I am making lower resolution characters for a top down game, or needing to make a lot of stuff quickly, I only do like secondary level detaisl in…
hello, I am sculpting my first character in zbrush and would like to know if you are meant to retopologize the character first before adding the alpha skin wrinkle texures? Also after you have zwrapped do you subdivide the low poly character and project the high poly to the low?
Hi there so working on making this anime character of mine into 3d. I got his body and outfit right but well I like to make sure i'm taking the right approach for the uv unwrapping. Just i seen many tutorials so the information tend to get confusing for me. I see some stretching on his shoes but however on the un map, the…
Hello Name is Emma Chris, I am available and looking for remote Task I am a Character Artist / 3D Modeler with over 5 years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Character and…