Cylindrical UV shells are pretty easy to get proper proportions. Just select the top or bottom row of UVs and then click on the Unfold button at the top of the UV Texture Editor. It will consider the pinned (unselected) UVs of the shell when unfolding and snap everything into the appropriate spot in relation to the pinned…
Hey, I'm fairly new to this and trying to UV a character while fixing some problems in the mesh, and at some point, I always end up getting non-manifold UVs, which makes impossible to further unfold the mesh or do a lot of important operations. Any idea on what I'm doing that create this kind of problem? As far as I'm…
That's not bad at all, although you could spend a little more time trying to maximise your use of the space. As far as arranging the layout, it all needs to go into the 0 to 1 space, which is the top right quarter shown in your screenshot. There's a couple of areas that have a few squashed or distorted UVs. The grip looks…
I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…
Hey, this isn't perfect but it's already pretty cool and useful, nice work to the both of you. =) Apps like max and maya should have this in by default really. Obvious Problem here is that when you have an object that has different parts that aren't unwrapped with the same pixel aspect ratio, the color is gonna change, I'm…
I prefer Wings3d Uving because its for the most part simple and straightforward. Even if I do use those other packages I'm always going to use Wings3d as long as it keeps working. The UV gets fuzzy because you'll notice if you select and move any of the islands the wireframe is behind it. Thats basically the texture that…
Hi all! I'm doing a Master's in Games Art & Design, I will be sharing the progress of my final major project here. I am creating a Cinematic for my sci-fi game Dustbound inspired by Dune and Starwars. Dustbound is a military science fiction third-person shooter game that depicts a distant future where humanity and several…
I think maya's tools for unwrapping are quite harsh to learn at first but don't get discouraged you'll soon get used to it : it looks more difficult than it actually is. Most people I know (myself included) rely on some external tool or plugin at least to get the basic unfold done. One of the most used is called "Unfold"…
SINSPIRE Synopsis Sinspire is a third-person, spine-chilling psychological horror RPG set in the decaying remnants of a grand Victorian clock tower. You play as Edith, a girl trapped in the tower's ground floor as chaos unfolds around you. With no escape and time running out, you must ascend to the tower's summit through…
I mentioned a few times before that I am a big fan of uvLayout http://www.uvlayout.com/ it has everything you could wish for icluding subdiv distortion preview (changes your UV wire in a way that it matches the shape of the sub divided topology). It has a crazy feature set and a very powerfull workflow. You need however to…