realtime character bust made for training goals. concept - Rome Adzan Raml what do you think? video and marmoset on http://www.artstation.com/gunandrun
I'm currently working on a character bust as one of my class' assignments. currently a WIP i'll leave it simple as that :) any critiques/suggestions/etc.? feedback is greatly appreciated, thanks!
I spent the better part of last night studying the facial planes of the head and the underlying bone structure. Looking at my bust I think there are major flaws. I got some advice from Vertrucio on Discord that I should try making 10 different low division busts and see how they turn out. I like that idea and want to go in…
I'm creating a new thread, to document the progress on my newly started project: A Oscar of Astora bust! Usually my go-to when modelling is props and weapons. However, I really want to challenge myself on this new piece, and make something I've never made before. I really hope creating this thread will make me feel at…
thanks okidoki Unfortunately they doesn't mention any issues I have. I found a few workaround on my own although. Support is still totally silent for some uncertain reason. Octane is still a champion when you need to tweak and render complex bioms using its cool GPU based scatter on surface nodes put in groups . If you…
Hi all, I'm working on a female bust at the moment that I'd love your critique on before moving on from the basemesh stage and start adding secondary forms. Thanks, Stephen.
you can't mess with that bit of painter via script anyway I'm a little confused about why this is useful in all honesty - if you're using UDIMS why not just split the surface up to fit into squares?
Hello everyone. I finished my Chappie bust hard surface modeling and would like to share it with you. The "Chappie" movie was always one of my favorite ones and I had a lot of fun modeling this bust based on the concept of this incredible film. The main goal was to focus on studying production topology for hard surface and…