Hi everyone!Trying to create a quality game-ready asset. I really need your opinion, what else can be done/improved to make the final render.Software: Blender, Zbrush, SP, 10K tris.Here are some of my refs: Done for now: model HP and wireframe:
Hey folks! Here is my latest project i did in my free-time to study 3d game arts. :) Based on the awesome concept art of Max Grecke. More info and breakdown images here [SKETCHFAB]9f3f09a332294c4bafc8caef07a67cf0[/SKETCHFAB] Wireframe High-poly Some breakdowns
Contribution : Modeling & Texturing Software Used : Maya 2009, Digital Fusion & Photoshop Project done for : Self , Inspired by concept art i found on net... : ) i worked on modeling & texturing in this .... I'll be happy to get as much comments and ctitics as I can.. Thx : ) wireframe render :
Hey all, I was just wondering if I could get some critiquing on this project. I'm just working on finishing it up. Mostly I'd like opinions on the texturing (intentionally left simple since I'm doing this more for showcasing topology) as well as the rendering etc. Also, the wireframe shot isn't smooth previewed since it…
This is cool. I think to sell the pieces it would help to have closeups of a few of them, showing how much detail they have. What the texture sets are, what kind of PBR layers, wireframes, etc.
I think that might just be the shadows making it look thinner. The thickness is the same from top the bottom. Here's a wireframe of it in max. Thanks for pointing that out though. Going to add a support light at the top.
GREY FOX!?! It looks very good, not that I have any say in that matter. Probably one of the first questions to be asked later: "how many Polys" and "can you post the wireframe(or whatever that is called)"
Interesting project man! But I think you could add more contrast in your rock textures, also some wireframe shots would be nice for we see whats going on at your topology.
I'm gonna have to hijack someone's XBox just to play this game! Jaw dropping stuff as always, Kevin! Could we get a wireframe of the lion's head before it got some Zbrush lovin'? :)
Damn that came out well. Love the stitching, really adds a lot of interest. Are you going to do something with her hair though? I'd like to see a wireframe with just the normal map rendered.