Thanks for all the kind words and great crits. I officially started working on the freelance job today, so I got the job... Woo hoo! I'm thinking now that I should have definitely paid closer attention to the way stuff connects together (especially on the back side) instead of making things pretty much just intersect with…
worst that will happen is they'll be a little blured from the down sampling, usually resizing from 2048 to 1024 is better than just rendering with high AA on a 1024, i've had people try and argue with me that it will totally destry the normals if you resize them and they're resampled, but its BS. The most you'll have to do…
The question is a bit of an oxymoron - high end laptops that are good for 3D tend to have beefy, high power consumption CPUs and GPUs. So if you want something really efficient it would be an M1 Macbook Air. But that's not a particularly good machine for 3D work. What is more important to you, low power use, or high end…
Hello everyone! It's been quite a while since I last posted on this thread. I had a pretty significant art test that took a lot of my time and energy and ultimately, took me away from this scene. Upon completing the test, I came back to this environment to continue working. However, taking nearly 2 months off from working…
good comments MoP and everyone. don't get too down on yourself, there's a lot of good stuff here ninjas. but if you really want it to pop, or be as thorough an investigation of new forms as you would like it to be, you're gonna have to resist the same old fallbacks we all do it to some degree. you just need to catch…
Ok, so I'm not a technician or whatever but in my experience - if the computer is rebooting like that then it's a hardware issue. Power supply, GPU or a mainboard that can't quite cope with the attached hardware running at full load. In your case I'd get my hands on a much much lower spec GPU first and try working your…
Hi guys, im new to maya when it comes to rendering with arnold and it's shaders. Where the hell to plug in maps : albedo,normal,displacement,heigh,roughness,spec ,AO, cavity ? is there any short but quality tutorial on that ?