It looks nice, but it looks like you multiplied desaturated normal map on top of your color map, which doesn't usually create great results. If you have your high poly try to bake ambient occlusion and multiply that, and if that's not possible for whatever reason you can use normal map as a guide to paint in dark / occluded areas but don't leave it there.
thanks guys, here's the high poly one
this is my 2nd ever completed model lol, i find it easier to complete a model when i have to cause i'm in a game project, whereas i never complete a personal project because i just get sick of looking at it.
thanks for the advice fogmann, i did use the occlusion for the texture and a cavity map. is the difuse too heavy on the shapes?
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normal maps seem a little heavy-handed.
overall pretty good, though.
texture flats?
heres the normal without the spec map
difuse
Take that whatever way you will
Nice legs you made there, the second time.
this is my 2nd ever completed model lol, i find it easier to complete a model when i have to cause i'm in a game project, whereas i never complete a personal project because i just get sick of looking at it.
thanks for the advice fogmann, i did use the occlusion for the texture and a cavity map. is the difuse too heavy on the shapes?
He's looking pretty neat thus far.