The fact that animators and TAs prefer to work on quad models doesn't prevent the ingame asset to be exported with known, locked-in triangle edges. The models only get baked and exported once ... In practice you'd have to bring this up to whoever is in charge of the tech in your project, and not bulge from there. Otherwise…
Thanks :) I'd love to play with shaders for another project but right now I'm putting practice into realism. Definitely have some cool references for colour though.
Unreal doesn't use simplygon - you can plug it in but the default is just a rudimentary (shite) decimator ok so.. this is a gross oversimplification but hopefully gets the point across The primary function of LODs is to reduce the amount of stuff on screen that your machine has to process so that it can draw frames more…
Thank you for your thoughts! I'm encouraged and it's got me thinking. 1: That's super interesting because the answer is absolutely not. I'm probably adding a lot of skew now that you mention it. I have been led to believe I will never have a situation where the edges align. I'm hoping you can understand why when I say that…
Hello there, All is in the title. I recently jumped from 3dsmax 2021 to 2024 and after being quite surprised by the new "Unfold" or "Unfold3D" or "Unfold3D Optimize" algo they put everywhere in pack, peel, relax. My question is : is there a way to set any algo I'd like to have by default for everytime I'll go and edit any…
Greetings Polycount, I've just started getting my Masters Degree in computer games design and for the first project I've been given, I have to build an environment from a piece of concept art from either Halo or World of Warcraft. I haven't attempted an environment piece in two years and last time I tried, it went…
Hey all, a Twitter rant turned post here on Polycount. If the path to leadership
interests you, here's a thread on what I've experienced – please
feel free to contribute: Something that has been on my
mind for a while, as discussed on Character Art Podcast episodes, and
seeing an article that sparked my interest –…
In Hell ! Practicing simple hand drawn pixel art fire effects. 🔥🔥🔥 #pixelart #pixelartist #pixelanimation #Animation #animator #2danimation #Flames #fires #Hell #hands pic.twitter.com/PDWd9o6yEW — WreckCre8 (OPEN FOR COMMISSION) (@WreckCre8) July 7, 2020 " title="Link: In Hell ! Practicing simple hand drawn pixel art fire…