@Noren Thanks Noren! The entire model has been modeled with box modeling. What I did with the hand is I modeled it separately, then for the fingers I did an extrude, slowly adding details individually. The fingers were always attached to the hand. The thing that messes me up is this guy uses tris, and I know that tris are…
funny, I looked into this a couple of months ago by doing what mop suggested. From the side profile, current cars appear to have the A pillar (windscreen) pointing to the front axle, the B pillar (central column in a four-seater) pretty much inline with and on roughly the same angle as the driver's seat. The C pillar is…
I tried in Max 2023 briefly and Zremesher2 in old Zbrush before MAxon . I like Zbrush more . It remeshes to much less poly model , more straight edge flow on rectangular things. But on too low poly geo like one ready for games Zbrush still does errors. You need to rotate edges somethimes. In MAx I haven't figure out how to…
Hi, I like "headercapsule11.png" and "headercapsule12.png" the most. I think most of these suffer from the text of the "Land Nav" virtually touching the edge of the badge and it looks nicer and more legible when there is space to breath (e.g. headcapsule 04.png). Hope it helps. p.s. I can donate a little time to help you…
Just tested a few thoughts on this. One way that looks nice is: 1. Create a NURBS ellipse path on the sphere (I did this by creating a spline ellipse, converting to NURBS, then moving the CVs manually so it aligns with the surface of the sphere, but there might be a better way - e.g. cutting the path into (a copy of) the…
regarding edge bleeding imo a quick way in PS is: - duplicate a merge of your texture, - blur it by the amount you want to bleed it, e.g 8 pixels - duplicate that layer like 10-20 times so taht the blurred alpha gradient on the border from the blur filter is solid and not opaque at all anymore - merge that whole blur copy…
You have a lot of sqaure polies on the model - so many edgtes are meeting at right angles, so are not defining as much of the model as they could be. Try pulling some of those verts around a little. Example? The loop or edges around the stomach area - you could try to pull that shape into something that more closely…
hard to say, i tried the maya integrated 3d paint only very briefly. i did however test every commercially available 3d painter that i could get my hands on and i'd have to say that studio paint is clearly my favourite among deep paint, bodypaint, zbrush, mirai's 3d paint and amazon paint (i didn't re-evaluate old stuff…
One of the first projects I wanted to tackle was creating a dragon egg from Game of Thrones. It looked simple and easy to do as a beginner, and boy was I wrong. I cannot seem to figure out how to pull it off. Here is a link to another user who was looking for the same help, forgive my asking again but I cannot seem to…
Teacher only requested minor changes, so it's full steam ahead into 3d! Thanks for the suggestions and kind words guys, really adds to the motivation. Going to get some some more of the sky color in the sand and try for some really far out heavy blue flora here and there, we'll play it by ear. Started the first pass on the…