This is my 4th, I asked a friend what I should paint in an hour and 20 minutes and he said randomly "Four armed minotaur!" So here it is except I ran out of time for the hands etc :P
don't want to poke the hive but it's the 30.7 million legal US citizens that are pissed off about having to prove their citizenship now. Danny Trejo was born in LA, he doesn't have to prove he's an American except in Arizona.
I have two hands and two feet. I like to feel them under the sheet, except for my stinky feet. Now moooo for the mother cow or feel my turkey dance of wine glasses. Akachooo mucooo!
haha, you are so late to the party. The party, where there's no one really here except me... and now you... but yea, the show rocks. I've been rewatching it on hulu too as I work. Funniest show on tv this decade.
Haven't had much time to work on this, but I've pretty much finished the high poly, except for the revolver. I would like some crits as there are parts I'm not 100% confident about, so I'm all ears for suggestions.
this isn't a scam, it's a prank. A bloody good one at that as well. I read through the text, and the amount of times he mentions it's a PICTURE is just ridiculous. No jury in the world could convict him! except that, well, they could, and probably would.
Been working on this lately, any C&C welcome. 3045 tri's. Most everything is 512 textures, except for the brick which is 1024 and some 1:2 ratio textures. The building is BSP with some cut out holes for the windows. Lighting hasn't been built, just UE3 editor screencaps
Hi all! I'm updating my portfolio site and want some hard critique. Except for some pencil drawings, all work was made in the last 6 months. Feel free to comment on anything including the work itself, the layout of the site, loading times, resume, etc. Thanks! here it is: www.technodookie.com/bear/
I had an opportunity to redesign some weapons for Dissolution game (by Garage Studios). I've created highpolys, uvs, bakes and textures. No modeling (except scope for the rifle) You can find more shots on my artstation page: https://www.artstation.com/igperish https://dissolution.online…
Hi all, first post here on Polycount. I wanted to share some work I've done on this bathroom. Assets modeled in Blender, textures in Substance Painter (except for decals), final scene in Cryengine. Let me know what you think and improvements ideas. (https://www.artstation.com/artwork/8LRGO) Thanks, Andrei