Agreed, but the cultures would become vastly better at observing and drawing forms. I should probably iterate that I don't think that Asians are better at making art, or that Asians for that matter have a inherent aptitude towards the production of art.. But neither does the Almighty Gir(Or at least not that Asian are…
You can also use Designer to apply those procedural textures to a model by using masks/filters with baked textures. You just wont be painting those details by hand in designer. And the layer system in Painter is much more like Photoshop or DDO (but better IMO). Applying those materials through designer seems to me, more…
The art is great. The craftsmanship is solid, shape language is good, and material definition isn't bad (quite exceptional on most pieces actually). There is a lack of major material breakups though, seems like a lot of materials are either a shiny plastic or a shiny metal, with a sparse amount of matte rubber and the…
The simple steps to create a normal map are written in documentation to DDO: 1. On the low poly (your source model), move any occluding geometry away; effectively exploding the mesh. You can put it back together after the bake. This helps eliminate any intersection artifacts in the final bake, and gives you a clean…
Looks like a great beginning! Designer is super powerful, it just takes some time to fully master the various nodes. Here are some tips for each material: 1. The normal map here looks quite intense, when you might want to use a combination of height and normal. Height for the big shapes, then normal to add smaller details.…
From time to time I do some effects work, mostly rendering simulations to cards. These plugins are great at producing some amazing effects. They're all high end effects packages but that doesn't mean they can't be rendered and incorporated into games. The advantage of using simulations, is that you can often make them loop…
The City of Angels is now the city of the undead. And so we need your help in creating the sun soaked backdrop to a full scale zombie apocalypse set across the iconic Californian city for the next instalment of the world renowned Dead Island franchise. Are you an Environment Artist with experience in building a range of in…
Hi there! I'm working on creating a brick pattern texture around the windows, but I'm unsure of the best method to achieve this. Could anyone point me to some tutorials or advice that could assist me in making this brickwork pattern? I have designed the primary brick in Substance Designer using a single color for the main…
So I'm planning on entering the Substance Painter contest . Maybe improve on my texturing. Anyways like the title I'm focusing on Ice Cream and sweets. I'm also cross posting from the my thread on the substance forum. But most of the background info would be posted here. WIP To Do list: * Texture the base (currently its…
JORGE MONTERO - 3D Artist - Characters & Props Hi! I’m a 3D Artist specializing in character and prop creation for video games. I am currently seeking new opportunities for freelance projects or indie studios. I have several years of experience in the advertising industry, creating 3D assets in various styles: realistic,…