Looking good, huge improvements. Crits: - The level of dirt at the bottom of the white area, is about right for the level of dirt next to the ground. The bottom piece needs that treatment also, and maybe a bit more. - It looks like you dropped in onto a grass plane. Blending props into the environment is also something to…
Finally starting to get back into the swing of things and getting back to some personal work. I reworked the test area a little bit to facilitate some gameplay better and to speed up expanding the level with the tileset. Utilizing some super simple vertex color texture blending in Blender.
Edit: The pack can be bought now on Unity Asset Store. You'll find it here: LINK TO THE PACK Original post:Here's another thing i've been working on recently, a ground/soil/grass texture pack that i intend to sell in places like unity store. Please keep in mind that these are WIPs. Since i have no experience at creating…
Looks good but to make it even better try to make the bevels a bit larger so that they catch nice highlights at medium distance. Also, try to lock down the normals on flat faces as there are some areas where they dont look flat. As for the texturing, it could really use some object space maps (curvature, ao) blended in…
From a glance. I would say a lot of it would most likely be done via baking from the high-poly source that was hand stylized in sculpt. Most of the texturing like this is done with solid fill layering and procedural masking, in combination with gradient diffuse textures. Which most of the color blending comes from…
Character design for the challenge Under Strange Suns :) She is an healer from an alien species known to humans as "Suncatchers." These extraordinary beings have a unique trait - their skin blossoms under the radiance of their planet's multiple suns. They possess a fascinating ability to blend with the lush green…
Rowan is a pursuit based RPG, where the player must catch criminals that threaten the peace of the empire. You chase and catch criminals by moving through the environment, quickly dodging incoming objects and enemies. Team: Louis Stelfox – Art Director/Lead Environment (https://www.artstation.com/louisstelfox) Bethany Fox…
Hello lads and lasses, I would like to pick your brains over the practical (in max) side to my dissertation. What I'm trying to achieve is have a fully-rigged octopus character for use within UDK as a playable character. Now, worry not, most of the model (finished wireframe shots below) should be fairly straight-forward to…