Thanks, but the fact is that I do not know the tools for creating these models and how triangulation works. I'm not going to release these models anywhere, for me it's just practice, and in the topic that you're talking about, it's unlikely to help me ((I've already asked an important question for me and they didn't answer…
Hey guys, sorry for spotting this thread so late...I was curious to see how far Jim has gotten on this "PoS" game and stumbled across this thread in amusement. This is the real Ryan Fissenwert, yes the artist seen in the breakfast television video and the artist who made literally 90% of the art assets that you see in his…
Hi! If your goal is to create environments for games, I would present in a game engine. That way you have to learn how to implement assets and generally setup a scene, which is crucial imo. I think the works themselves look a bit simple and are not there yet. Here you could inspect existing samples (Unity and Unreal both…
Unreal doesn't use simplygon - you can plug it in but the default is just a rudimentary (shite) decimator ok so.. this is a gross oversimplification but hopefully gets the point across The primary function of LODs is to reduce the amount of stuff on screen that your machine has to process so that it can draw frames more…
The fact that animators and TAs prefer to work on quad models doesn't prevent the ingame asset to be exported with known, locked-in triangle edges. The models only get baked and exported once ... In practice you'd have to bring this up to whoever is in charge of the tech in your project, and not bulge from there. Otherwise…
Meloncov covered a good bit of it for industry realities, so I'll respond to your last paragraph. I personally think the best advice anyone can give you is to take a step back and clear your head. Don't even worry about 3D for now. Clear your head of all the stress and worries. That is the first step above all else. So…
Hey Polycounters, I'm currently sculpting a tree asset to be used in a larger UE4 I plan to create. I'm having trouble figuring out the best workflow to make my low poly retopologized asset from my high poly sculpt. So far I have sculpted the tree trunk in Zbrush and now I'm trying to figure out the most practical way to…
Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
Cryptic Studios is looking for a talented Character Artist with the ability to consistently create compelling and aesthetically pleasing characters and creatures in any given style while adhering to polygon and console memory budget constraints. As a character artist, you will be creating high-quality 3D art assets using…
Some employers are asking potential employees for online identities at social sites or forums before hiring. The idea supposedly being to rule out any person that they feel will be detrimental. First, I would point out, there is no proof psychologically that there is a direct correlation between how a person acts on and…