Hi guys, I am wondering what's the correct (or, the industry standard) workflow when modeling for animation. Especially for animation involves both low poly and high poly version, cloth and hair simulation. I usually model my character under 10K polys, and make Xgen hair in the same file. Then I create a new scene to rig…
***First Post*** I was so inspired by this contest not only for the prizes but also for the extra experience with enlighten so I quickly got everything ready and also newly joined the Polycount group and I am happy and pleased to be here. Currently I am cleaning up the scene and preparing it for a few ideas. I am focused…
also about performance, unless you are on a potato you ought to be able to keep 60fps in a scene like this. For reference I have a 1060 card and have scenes with more foliage than this and can stay around 60fps. Not necessary to achieve if you are going for portfolio but just a reference that you can keep in mind. how far…
You dont have to depend your position, nobody really cares that much. You can just do whatever you want to do and people on the internet wont know the difference. The only thing to do is take away valuable insight or not. The wise thing to do is assume that other people might know something you don't.Especially those who…
I've run into that error a few times. I haven't changed how I rig and sometimes it pops up and sometimes it doesn't. Drives me bonkers because I haven't figured out what causes it or a solid fix for it. There are times that I'll redo that part of the rig, test it and get no errors then days later they are back. Here are…
I have finished this project a few weeks ago but just thought that I would post a breakdown of the final stages of the development process here. In the last video I posted I had updated with a load of explosions, some debris and some rigid body destruction. But the final video is here: [ame="…
Hey Jeff thanks for the feedback. Well firstly let me say I'm a noob in environment art, I didn't make that since school, like, 4 years ago ^^. Wanted to be a character artist but it didn't go well so I gave a try at env art. Let's say it's my first scene in 4 years. I understand that pushing the work as far as we can is…
Hello my dearest friends, I'm back with a few updates to the temple. Things to look for: Lighting V2 - Still a work in progress but things are more visible. Still looking for contrast. Dragon Water Statue - Still a work in progress, has a temp texture. Grass - Started adding the grass into the scene, peeking through the…
Ok, so after this little post and the subsequent response by Teodar23 I decided to re plan my whole scene. And here is the thing i managed to make on the last week. After struggling to find something unique doing some sketching on the old scene,started to lean on to something with nature stuff on it. Here is a crappy…
Hey Fabi, thanks for the feedback! Yep, that's why I was wondering about the scenes I already have there, they are mostly learning exercises of techniques I did while I was still lacking essential knowledge and some cool stuff I later learned with Houdini. In the scene I'm working on right now I have documented my initial…