the thing to keep in mind is that its an uneven comparison between a sculpting/map extraction/resurface/texture paint' app and dedicated texture paint app. so when you talk about integration with maya etc your talking about a much broader set of issues. for instance from maya i can transfer shaders with texture…
hehe hi again folks I finish this little model the past week to kill a bit the boredom. This was like a little test to try the displacement maps on modo. Mudbox ended generating too many errors (artifacts) when rendering the displacement map, this was a pain to fix in photoshop. Again, modelled and rendered exclusively in…
That's what I've done in the past and it works pretty well. I guess you could try using Render to Texture but something tells me that'll be messy? Never really tried it that way before. It will probably pay off to render with some simple lights or close to 70% self illum, default viewport lighting will probably look wonky.…
Portfolio https://www.renhuiyang.com/ Services Hi there, I'm a 3D Environment Artist available for contractor/freelance work. If you're looking for a generalist with additional areas of expertise; you can also find pages related to Technical Art & 2D Art. Highly experienced in modeling, (PBR) texturing, rendering,…
Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
Hey, i just wanted to render aout a normal via arnolds build in "aov's" I used the aov "N" (Normal) but somehow i am not able to use it correct... i wanted something like that: (a normal map with violet-ish background, a common normal-map i guess) i renderd from the top an i get this: this are my settings: and this is the…
Got in contact with Marmoset and Mark Doeden replied. Posting his answers here for anyone else interested in these points. 1 - Correct, Toolbag 4's new ray traced renderer is a full path traced rendering engine. Alternately, we still support raster rendering mode too (it's the fallback with RT disabled) which offers some…
Yes, you can use PBR to make photo-real materials. Most modern archviz renderers use physically based rendering. I use V-Ray at work. It uses a slightly different paradigm than typical game PBR, Chaos Group have added specific surfacing and rendering optimizations that go beyond straight PBR. We add shading effects like…