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Maya + Arnold + AOV (Normal) [SOLVED]

polycounter lvl 6
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goekbenjamin polycounter lvl 6
Hey, i just wanted to render aout a normal via arnolds build in "aov's"
I used the aov "N" (Normal) but somehow i am not able to use it correct...
i wanted something like that:

(a normal map with violet-ish background, a common normal-map i guess)

i renderd from the top an i get this:


this are my settings:

and this is the result


also i tried it with a plane belo that hair mesh

and this is the result


 have no idea what i do wrong?
thanks alot in advance!

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