Hey, i just wanted to render aout a normal via arnolds build in "aov's"
I used the aov "N" (Normal) but somehow i am not able to use it correct...
i wanted something like that:
![](https://us.v-cdn.net/5021068/uploads/editor/o7/pwn5npa8sxev.png)
(a normal map with violet-ish background, a common normal-map i guess)
i renderd from the top an i get this:
![](https://us.v-cdn.net/5021068/uploads/editor/t1/q7ogj7shqotj.png)
this are my settings:
![](https://us.v-cdn.net/5021068/uploads/editor/eu/gdjlibvi0szw.png)
and this is the result
![](https://us.v-cdn.net/5021068/uploads/editor/h9/o02oqqt1grum.png)
also i tried it with a plane belo that hair mesh
![](https://us.v-cdn.net/5021068/uploads/editor/46/cgu25snzxa0f.png)
and this is the result
![Image: https://us.v-cdn.net/5021068/uploads/editor/u0/vf68z6ui9gec.png](https://us.v-cdn.net/5021068/uploads/editor/u0/vf68z6ui9gec.png)
have no idea what i do wrong?
thanks alot in advance!
Replies
https://docs.arnoldrenderer.com/display/A5AFMUG/AOVs#AOVs-AOVs
- N: Smooth normal at the shading point (in world space).
>.<Picked this up from this tutorial: https://www.artstation.com/artwork/ZLGNG (at the very bottom)
Good luck!
Important Note to myself:
using front-facing camera, not the top camera