Try these lectures from Paul Richards; he has a ton of gold just sitting about his blog as well: http://www.autodestruct.com/hacks.htm http://www.autodestruct.com/thumbwar.htm http://autodestructdigital.blogspot.com/2011/10/find-design.html http://autodestructdigital.blogspot.com/2012/04/visual-remix.html
I did, that was back in 2010/2011. I've only got 2 or 1 year left lol. My intention is that this'll tide me over as my personal Maya license (minus any months I have freelance work that requires a commercial subscription).
In the UV unwrap window: Options ---> Preferences ---> Display Preferences. There's an option for render width and render height. When you're done changing the height and width, press OK. That's how you do it in Max 2011. Not sure if it's any different in Max 2012. Anyway, hope that helps. :)
Thanks guys for the tips!! In the end, was 3ds Max problems... I was using 3ds Max 2013 but when pass to 2014, the viewport showed the exactly same problems of the game, so I've solved the smoothing groups issue and done... There is the result. What you guys think??
I'm using Maya 2016. I can use extrude then add the attribute "local rotate z" to get the result I want. However the extrude messes it all up. I already checked the regular rotate tool and all its options. From world, object, component gimbal everything. However this is 2016 and if the extrude tool has an option for local…
We're a team of AAA
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Hey guys, Ive been researching this for a few hours and have not found a solution yet, so Im turning to the awesome knowledge of the community at large. My snaps in max 2012 are broke. Now, I know they dramatically changed the way snap works in 2011, and I understand how the new system works... Been using it without issue…
We are looking for a 3D ENVIRONMENT ARTIST, with experience in Autodesk Maya 2010. Please see www.rampagem.com for more information about the team and the project. [ame="https://www.youtube.com/watch?v=yTRA7ezuanE"]Rampage M pre-alpha footage December 2012 - YouTube[/ame] Due to the nature of this project, we expect you to…
THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete objectives,…
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