cut the 8 bit shit. texture your fucking models for the love of god. Stop hiding behind cartoony styles, make some realistic stuff, aiming for photorealism. If you can hit photoreaslism then you can usually hit a specific non-photoreal style. pick characters or environments, you're not doing either one well enough. there…
Update! I've created a secondary, and a third presentation scenario within Unreal Engine V with the focus being on creating several alternate types of renders for vehicles that one could come across on ArtStation. The first render scenario was based on feedback from a friend of mine: Will Greenwood (Cloud Imperium Games)…
Hello, Im not sure if this is the correct place for this, apologies if it isn't. I was just wondering if anyone has been able to run the Steam Workshop on their mac successfully? I've managed to get it running through CS: go, but none of the colour sliders respond and the .vtf file doesn't wrap properly.. I've done dome…
thanks for the info guys, a couple more questions if I may. First of I agree the title computer games modeler inst the best! before I continue though, mat suggested to look at google and said to consider carbonmade templates, is this the best approach? I always though that if you have something that stands out from the…
I'd recommend ShaderFX, a node-based DX shader creator plugin for Max. Maybe not quite as powerful as writing it raw (or maybe even as the UE3 material editor) but it makes it very easy to throw together quick shaders and you can easily get a grasp of what can be done (and how it can be done) with shaders. It also has a…
Vimeo Video Shift u or v positive or negative 1 exactly. MoP's HardShellEdge Script: MoP's script exactly - Original Thread Gen Lightmass UV: Automatically copies current UV's to a second channel and re-packs them. **re-layout and packing is done according to the settings in maya's "layout" command. Settings editble in UV…
Visual target update: 31/03/14 Hi guys, This scene is to improve my organic modelling workflow. Im still working on blocking out the composition but I thought I'd share some shots. A quick pass on the vista was done in World Machine. As for the rocks, I did several iterations on them but Im still not very happy with the…
I'm trying to export my high poly model from zbrush that I assigned colors to my subtools so I can bake out a color ID map from Toolbag 3. Whenever I import my FBX into TB3, none of the colors import with it. The colors are all assigned to certain subtools within zbrush by selecting the subtool and filling it with a color.…
Hello, I am a new game designer and am currently designing a card game with a post apocalyptic setting. However there are many different factions in the game with various themes. So I am looking for different artists that can help me out. I can't pay anything much right now because I am just starting out but I can credit…
Alright, back from the dead. I've never been so swamped in a semester that I forgot about this thread, and frankly I didn't see my progress as worth posting. I need to add/improve/redo a lot. Have a look. Thoughts on my paintover? Those barrels don't make sense :D Just wanted to see if I could cheat. They will change. I…