Hello everyone it's my first post. I need feedback for my portfolio. I want to find a job as 3d artist in game industry but idk how good/bad my portfolio, is it enough to start looking for first work (and where, if it possible) or i need to more practice? Thanks everyone for you answer!…
We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals. Responsibilities: * Create High-Quality…
Hey Polycount. I have been researching this topic for a while now, and I know that there are normally multiple ways to go about it. The context is that I'm practicing my modelling and texturing for non-stylized contemporary architecture assets, meant for a hypothetical fps game that has large open urban areas. By…
Modeled from concept art or own design? EDIT: As an aside - back in the day, had attained experience in a military context handling/operating various weapon systems so from my perspective your example, has disproportionate elements that when placed in a real world setting, would practically in terms of basic ergonomics be…
Materials - WIP Perhaps my favorite part of all this: the materials. Substance designer and Painter are true gems! I mean, I could draw the substances pretty well but seeing a material come to life in 3D, building it up from scratch, creatively using black/white height values...so happy to have incorporated this into my…
Today's exercise is to add my Son of Santo styled character to a IC6 world. I'm experimenting with foliage, foreground lens elements (as I tend to stage my work in the middle), overhead Softbox arrays and learning to assign a walk to a Path. 800 frame animation switched between two cameras. Assigned a Dummy or Nul object…
I think first you have to define a specific career goal. If it's game environment art, you may find all the information you need plus a lot of things you didn't expect from the wiki page on this site and also the archived threads. I'm sure some people here can help a lot as well, but you kind of need a more specific…
I experience this all the time. Recently I've been feeling like I'd reached a plateau and I wasn't actually getting better at what I do. Sure, I was practicing what I know and I was becoming faster at what I do, but I wasn't actually improving my art. This made me realize that there are other artists out there who do the…
ok, some random thoughts: i know what you mean, i was at that point 2 years ago myself. back then i was a part of a mod team already and one day i thought i should give environments a try. So i just started painting areas. my first concepts in perspective were so crappy that i soon switched to painting isometric views.…
Give yourself an easier time and make a much simpler character first. Or just a shirt. Like a basic rectangular t-shirt made from a couple cubes stitched together. If you are feeling froggy you could just use a single part of your character here. Just take the shirt or pants only and run through the rest of the process…