The frozen hearth of Naxxramas await you ! Hey, it's a little personnal project done with zbrush, 3dsmax, substance painter and render with Arnold Comments and critics are welcome ! Artstation link : https://www.artstation.com/artwork/1G6kL
Hey everyone, First time posting!I am working on the Bioshock shotgun. Any feed back or advice would be greatly appreciated. Thanks! Here is the concept: And the HighPoly so far. (3dsMax/Zbrush)
A bit of 2nd year uni coursework, I would appreciate some advice on where I could take it or if the materials look bad or etc. I used vray 3dsmax and Photoshop. :smile: Thanks
@supaclueless, at first i thought tht was the problem but then i baked it in xnormal and it was fine. is there a specific process of exporting the meshes? am using 3dsmax 2014.
In 3dsmax, you can quadrify a triangulated mesh in through the graphite modeling tools. There is geometry all -> quadrify all. Not sure if it will work perfectly though.