OK, everyone relax. :) No, this is no April Fool's joke, these are the new boards. We changed out from UBB to vBulletin to impliment some changes we wanted to make around here. Yes, the new look is a bit of a shock (just like when we upgraded the last time :P ) We are still fixing things and bringing things over from the…
We are a Serious Games Company that was founded in 1998. We specialize in Serious Games and Training Simulations for the Military, Fortune 500 companies, and recently the Nuclear Power Industry. We have recently gone through a complete re-imagining of our entire pipeline and upgraded to Unreal Engine 4. So our significant…
I think the whole texture /material side of CG is dying slowly. You can see it just here in this part of polycount lack of new posts and in modern games in general. They have same plastic look, PBR much ha-ha with generic 2x2m textures deprived of any individual traits in perfectly same looking games. Same procedural edge…
first of all thanks guys :) @danshewan: i took the name from the youngster storm comic, i guess its somewhat like a origin comic but dunno its also missing a lot, the cover just made me want to attempt a younger version of storm http://marvel.com/digitalcomics/titles/Ororo~colon~_Before_The_Storm.2005 i actually bought the…
So I've spent a fair bit of time trying to replicate this using Modo and UE4. I figured I should post my notes here, for anyone who is using that combo of tools: Building decals: -Using the edge and polycenter/face snap will make building the decals pretty easy. Snap all the decals perfectly to the underlying model, and…
this one was posted on CGTalk: http://www.flcdatacenter.com/CaseH1B.aspx fill in company name and their state of residence and it spits out some interesting info indeed. this contains starting wages and job positions for H1B visa holders without giving away the name or nationality of the person. most recent data is from…
I welcome you to the Weekly Anatomy Challenge! There is a lot of people on the forum struggling with the complexity of the human body anatomy, including myself. Although, there is a huge amount of references that can be found over the internet, I think that nothing helps more than a help & criticism from fellow artists. If…
1) the neatness, or precision of your drawing, should be an expression of what stage of development you're at. start loose, very loose. this is why some people get in trouble with thumbnails--they're called "thumbnails" because they're supposed to be only about as big as your thumbnail. so that's the loosest step, be good…
There is nothing about an internship that makes it specific to students. Generally you will hear about students taking internships because they can afford to, most people post-college don't have the luxury of taking an unpaid job. That being said, there are some companies that do student-specific internships, generally in…
Hi everyone! Thank you for reading and supporting this thread so far. We’ve started a new group thread for SHIFT where all team members will be posting updates. I’ll continue my progress there, please check it out here: https://polycount.com/discussion/238223/wip-shift-final-year-game-cinematic-trailer-project Appreciate…