That's what is delaying us at RenWerx. We chose to transiton to TSE and it hasn't been smooth. I don't blame you guys for continuing with TGE for now. Congrats
Round up, round up, ladies and gents. It's Friday and it's time to re-cap with what's been happening around Polycount and other communities this week. A bunch of cool art from our very own talent pool, jokes, some comic related art over at ZBrush Central and some CGHUB goods. Put on your bibs because it's time to feast…
Hello everyone, Its been a while since I posted something here. I wanted to share a model I've been working on. I really fell in love with hand painted characters (really hand painted anything) and its what I've been doing the most. I created a monster and his weapon from Hob, the upcoming game from Runic Games to practice…
Started this during the The Monthly 'Newb' CHARACTER Challenge in April. Never really got to flesh it out til now. Thought I'd start a new thread for it since I was going to continue it. Based on a concept art by James Kei.
Hello, please add me to Skype freelanceartassets@gmail.com so we can continue the conversation via text message. Reinclude a link to your portfolio as a form of easy reference. Thanks
thanks for your critics, i know there are different issues, but how does his style look to you? considering the adjustments you suggest, would you suggest me to continue on this path?
Continued working on my MechaHellboy dude. For now it is a bit drafty, I've changed quite a few things, soon gonna polish everything, break the clothing symmetry and getting ready for retopo
@bkost wedge/ramp you have at the end of the forearm is not quite correct , that form should continue over carpal bones as whole form is created by bones + tendons + bursa [+ fat if there is any]
What? You mean I can't eject from a jet, quick scope snipe an enemy jet's pilot, then land in the enemy's jet set and continue to fly away in real life?
for that problem you could always break the curve into two parts and then continue lofting or which ever method you are using without having geo running the entire length of the old curve