Not to re-bump this BUT i had an idea i thought people should at least read:(consider) How about we, Wildly attempt something possibly amazing? 1st ever challenge that becomes a "indie" game under the title of the challenge?Having all aspects of "development", be the dev of the game? which will fuel the forums again, make…
Hi, I have been working on this project for a while. However, I am stuck at a point where I do not know what to do with it, specially with lighting and composition. I am trying to achieve a good lighting, and improve maybe the composition, camera angle for it. Also I need to polish stuff in terms of modelling and…
Hello, everyone! I'm a Computer Animation instructor at Sheridan College in Ontario, Canada. I'm pursuing my Master's, and my topic is rigging education. I’ve found rigging to be one of the more challenging aspects of our curriculum--and I'd like to figure out how to do a better job teaching it. (I’d also like to use my…
Hey everyone! We are Just Create Studio, a team of experienced 3D artists specializing in Low Poly and Stylized game art. For over 5 years, we’ve been helping game developers bring their ideas to life with optimized, game-ready assets for Unity and Unreal Engine. 💡 What We Do: ✔ Custom 3D Modeling (characters,…
Hi Guys,I made an add-on that speeds up the process of assigning materials saving clicks and time. I shows all the materials in a circle around the mouse and by just click one material it assign it to our selection, in both Object or Edict mode.https://blendermarket.com/products/radial-material-picker
Hey, I have created a tool called Ultra Modular Landscape with the aim to bring a fresh approach to landscape material creation and mountain sculpting in UE5. You no longer need to touch the master material when you want to add or remove landscape layers due to its modular nature. Not to mention it has all imaginable…
Thanks, Eric Chadwick, for the rapid reaction! I believe it's a simple shader, but I don't know enough about shaders in Unity, so I played "Spiro Trilogy" and saw that they have quite simple clouds in their game. So I just painted a few clouds and assign it to cylinder and got something like that:
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
Just want to say, there was some dope work in the video! Really inspirational, and crazy what can be pulled off by one person these days. On the polycount community stuff, i think there is a valid discussion to be had about relevance of the community, but this seems like the wrong spot for it.