Hello! Just wanted to post this character I finished recently. This is really old model for which I made head and body over 6 months ago, rest of the accessories and clothes 4 months ago. :D So I just quickly retopoed, baked and textured him couple of days ago. He has lots of problems, like the mouth, hair and some parts…
indeed - its a bit different working in-house compared to freelance - you tend to not think it terms of each individual asset's timeframe because you'll usually have a fair few - the scene will have a first-pass deadline of say, a week, and you need to get all your parts done within that time. that is another thing that…
I didn't really put the thread up for sob stories, just a general observation. My line of thought is, I want to remain in this industry and if there is some change in the business as well as job market. That means for my part, figuring out what I need to do to adapt if the job market changes, like Pixelmasher I am of the…
Well hello there, 1-post wonder. We've clarified our position on this, see https://polycount.com/discussion/136571/freelance-jobs-guidelines particularly this reply Ultimately your idea would require a large investment in tooling and moderation, which we're limited by our current host and by available time and resources.…
Really depends on what kind of artist you want to be, but it will always give you an edge to have a good online presence. and it's more or less a must if you plan to go freelance, for me getting a lot of views on artstation/facebook changed everything for me, and the last 2 years all the freelance work I got were all from…
I was one of those kids who had the fortune of graduating and chilling at home for a year and a half. It was brutal. Not that I'd take any of it back because it let me get a job in the end and now I'm freelancing fairly well thus far. Derek's schedule looks very brutal to me but if you don't have a social life or don't…
Coleco = Initially, no copies. Then only copies of games you actually worked on. Had to buy my own ColecoVision. Freelance = usually got a couple copies of the PC game and half a dozen copies of any paper and pencil RPG game products I worked on. TSR (RPG product) = got one copy of every stinking product the company…
Since 2021 I started doing #3dmodels #medieval #props for an #ARGame #FaesAr on 9/17 is going to launch the Kickstarter check it out kickstarter.com/projects/faesar https://www.faes.ar/ #3d #3dart #gameart #maya #zbrush #substancepainter #marmoset #unity #lowpoly #videogame #games #rpg #freelancer #roleplaying #games…
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. With Unreal Engine 5 finally available in Early Access, we’re looking to…
Hi, I'm Eric Dinoware. :) I have a lot of experience since 2009. Worked on multiple projects. Most of the time I worked as a Freelancer. I want to work in a friendly team in which I can develop my professional skills and get new experience. Remote fulltime job, with the possibility of soft relocation to the city in which…