HI! First I want to apologise for my bad english. Now, the problem. I'm trying to make a script that connects edges like BandSaw tool in Lightwave. For now I've written the code that divides the edges on the desired locations, and then connects them. Basically, the script works in that way: 1.takes the first edge from edge…
Hey guys, got a small MAXScript problem. rollout test "Select Morph Target"( --Create filter for selecting an object with a morpher modifier fn morphFilter obj = classOf obj.modifiers[1] == Morpher --Pick button for object pickbutton pickMesh "Select Obj With Morphs" width:140 height:40 filter:morphFilter --List for morph…
I have a pretty decent selection of shemagh/keffiyeh-like scarves and last time I checked I couldn't give less of a shit about anyone's causes except my own.. such scarves are also favoured by - let me see... * people who go near sand regularly, * people who go outside in changeable weather, * the SAS * art directors / the…
Biped doesn't animate like your normal objects in max with Position, Rotation, Scale (which is what each color normally indicate). Biped normally only has rotation keys. The only position track is on the Center of Mass (also on the hands and feet when planted keys "IK" are set). By default you can't scale biped pieces,…
Hi- thanks! For tubes I use two methods, depending on what I want. For a plain, smooth surfaced tube, I create an EP curve and move the control points around until the curve follows the path i want the tube to take. Then I create a poly cylinder and move it to the start of the curve, rotate it to match the orientation of…
I've been trying to track this bug down and could use some help. In this zip file is a scene and a script called "materialCombiner.ms" http://www.bryancavett.com/materialCombiner.zip The script is supposed to take the selected objects and combine their multi/sub materials in to one multi/sub then adjust the object's…
Greetings !This is my first post here, so I want to say thanks for supporting this forum and hope for community assistance. I want to introduce my gems rendering application, containing 2265 different gems design and rendering parameters selection: https://gemview.yesbird.online/ . You can download designs in OBJ or…
Yeah, what I mean is that if you rely on automatic weights then sure enough you don't want any of the bones that are not supposed to contribute anything to the character anatomy (like that root floor bone you seem to have) to be part of the automatically generated influences. So one good way to do that is to have a…
From cap to cap, that entire lamp housing can be unwrapped using cylindrical. Just make sure to scale it either horiz or vertical afterwards to normalise the distortion. Make sure to apply a uv checker map. Once it's flattened you can select strips in the uv window, right click, and 'break' to individual island. As…
ah ok I knew about the holding v and dragging but that would always require the use of the current pivot point which was the problem. I had no idea you could select a vert on 1 object, select a second object then select a vert on that object at the same time and snap. Gets the exact result I wanted :) As for the align…